{
  "name": "setup-godot",
  "version": "1.0.0",
  "private": true,
  "description": "Setup Godot for use with .NET on macOS, Windows, and Linux CI/CD runners.",
  "main": "lib/main.js",
  "scripts": {
    "build": "tsc",
    "format": "prettier --write '**/*.ts'",
    "format-check": "prettier --check '**/*.ts'",
    "lint": "eslint src/**/*.ts",
    "package": "ncc build --source-map --license licenses.txt",
    "package-local": "export NODE_OPTIONS=--openssl-legacy-provider; ncc build --source-map --license licenses.txt",
    "test": "jest",
    "all": "npm run build && npm run format && npm run lint && npm run package && npm test",
    "all-local": "npm run build && npm run format && npm run lint && npm run package-local && npm test"
  },
  "repository": {
    "type": "git",
    "url": "git+https://github.com/chickensoft-games/setup-godot.git"
  },
  "keywords": [
    "actions",
    "node",
    "setup"
  ],
  "author": "",
  "license": "MIT",
  "dependencies": {
    "@actions/cache": "^3.2.2",
    "@actions/core": "^1.10.0",
    "@actions/tool-cache": "^2.0.1",
    "@types/normalize-path": "^3.0.0",
    "normalize-path": "^3.0.0"
  },
  "devDependencies": {
    "@types/node": "^20.5.7",
    "@typescript-eslint/parser": "^5.62.0",
    "@vercel/ncc": "^0.36.1",
    "eslint": "^8.48.0",
    "eslint-plugin-github": "^4.7.0",
    "eslint-plugin-jest": "^27.2.1",
    "jest": "^29.5.0",
    "js-yaml": "^4.1.0",
    "prettier": "^2.8.8",
    "ts-jest": "^29.1.0",
    "typescript": "^5.2.2"
  }
}
