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https://github.com/chickensoft-games/setup-godot.git
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Removing existing aliases before creating a new alias
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6
dist/index.js
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6
dist/index.js
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@ -207,12 +207,18 @@ function run(platform) {
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// Create symlink to Godot executable
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const godotAlias = path_1.default.join(binDir, 'godot');
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core.startGroup(`🔗 Creating symlinks to executables...`);
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// If an alias already exists, remove it before creating the new alias
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if (fs.existsSync(godotAlias))
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fs.unlinkSync(godotAlias);
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fs.linkSync(godotExecutable, godotAlias);
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core.info(`✅ Symlink to Godot created`);
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const godotSharpDirAlias = path_1.default.join(binDir, 'GodotSharp');
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if (useDotnet) {
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// Create symlink to GodotSharp directory
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const godotSharpDir = path_1.default.join(path_1.default.dirname(godotSharp), '../..');
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// If an alias already exists, remove it before creating the new alias
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if (fs.existsSync(godotSharpDirAlias))
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fs.unlinkSync(godotSharpDirAlias);
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fs.symlinkSync(godotSharpDir, godotSharpDirAlias);
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core.info(`✅ Symlink to GodotSharp created at ${godotSharpDirAlias}`);
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}
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dist/index.js.map
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@ -259,12 +259,20 @@ async function run(platform: Platform): Promise<void> {
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// Create symlink to Godot executable
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const godotAlias = path.join(binDir, 'godot')
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core.startGroup(`🔗 Creating symlinks to executables...`)
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// If an alias already exists, remove it before creating the new alias
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if (fs.existsSync(godotAlias)) fs.unlinkSync(godotAlias)
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fs.linkSync(godotExecutable, godotAlias)
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core.info(`✅ Symlink to Godot created`)
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const godotSharpDirAlias = path.join(binDir, 'GodotSharp')
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if (useDotnet) {
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// Create symlink to GodotSharp directory
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const godotSharpDir = path.join(path.dirname(godotSharp), '../..')
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// If an alias already exists, remove it before creating the new alias
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if (fs.existsSync(godotSharpDirAlias)) fs.unlinkSync(godotSharpDirAlias)
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fs.symlinkSync(godotSharpDir, godotSharpDirAlias)
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core.info(`✅ Symlink to GodotSharp created at ${godotSharpDirAlias}`)
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}
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