mirror of
https://github.com/chickensoft-games/setup-godot.git
synced 2025-08-14 21:05:06 +00:00
Add include-templates option (default false). Fix cache. (#80)
* Add include-templates option (default false). Fix cache failing to resolve. * Update readme about optional templates. * Add include-templates as part of test matrix * Fix include-templates matrix
This commit is contained in:
parent
d3fbddfbaf
commit
1dc3741f47
4
.github/workflows/test.yml
vendored
4
.github/workflows/test.yml
vendored
@ -16,7 +16,7 @@ on:
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jobs:
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jobs:
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tests:
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tests:
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name: 🧪 Test on ${{ matrix.os }}, .NET=${{ matrix.use-dotnet }}
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name: 🧪 Test on ${{ matrix.os }}, .NET=${{ matrix.use-dotnet }}, include-templates=${{ matrix.include-templates }}
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if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name
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if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name
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runs-on: ${{ matrix.os }}
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runs-on: ${{ matrix.os }}
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strategy:
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strategy:
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@ -26,6 +26,7 @@ jobs:
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# Put the operating systems you want to run on here.
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# Put the operating systems you want to run on here.
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os: [ubuntu-latest, macos-latest, windows-latest]
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os: [ubuntu-latest, macos-latest, windows-latest]
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use-dotnet: [false, true]
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use-dotnet: [false, true]
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include-templates: [false, true]
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env:
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env:
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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DOTNET_NOLOGO: true
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DOTNET_NOLOGO: true
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@ -50,6 +51,7 @@ jobs:
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# Pre-release label is optional.
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# Pre-release label is optional.
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version: 4.0.0
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version: 4.0.0
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use-dotnet: ${{ matrix.use-dotnet }}
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use-dotnet: ${{ matrix.use-dotnet }}
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include-templates: ${{ matrix.include-templates }}
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- name: 🔬 Verify Dotnet
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- name: 🔬 Verify Dotnet
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if: ${{ matrix.use-dotnet }}
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if: ${{ matrix.use-dotnet }}
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@ -5,7 +5,7 @@
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Setup Godot for use with (or without) .NET on macOS, Windows, and Linux CI/CD runners.
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Setup Godot for use with (or without) .NET on macOS, Windows, and Linux CI/CD runners.
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- ✅ Installs Godot 4.x
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- ✅ Installs Godot 4.x
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- ✅ Installs export templates.
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- ✅ Optionally installs export templates.
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- ✅ C# supported using .NET version of Godot.
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- ✅ C# supported using .NET version of Godot.
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- ✅ Versions **without** .NET are also supported.
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- ✅ Versions **without** .NET are also supported.
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- ✅ Installs Godot directly on the CI/CD runner.
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- ✅ Installs Godot directly on the CI/CD runner.
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@ -63,6 +63,8 @@ jobs:
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version: 4.0.0-beta16 # also valid: 4.0.0.rc1 or 4.0.0, etc
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version: 4.0.0-beta16 # also valid: 4.0.0.rc1 or 4.0.0, etc
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# Use .NET-enabled version of Godot (the default is also true).
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# Use .NET-enabled version of Godot (the default is also true).
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use-dotnet: true
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use-dotnet: true
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# Include the Godot Export Templtes (the default is false).
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include-templates: true
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- name: 🔬 Verify Setup
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- name: 🔬 Verify Setup
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run: |
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run: |
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@ -61,7 +61,11 @@ inputs:
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use-dotnet:
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use-dotnet:
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description: >-
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description: >-
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True to use the .NET-enabled version of Godot that enables C#, false to use the default version.
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True to use the .NET-enabled version of Godot that enables C#, false to use the default version.
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default: 'true'
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default: true
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include-templates:
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description: >-
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True will also download the Godot Export Templates for each platform.
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default: false
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runs:
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runs:
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using: 'node16'
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using: 'node16'
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main: 'dist/index.js'
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main: 'dist/index.js'
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35
dist/index.js
generated
vendored
35
dist/index.js
generated
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@ -62,6 +62,7 @@ function run(platform) {
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const binRelativePath = core.getInput('bin-path').replace(/\s/g, '');
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const binRelativePath = core.getInput('bin-path').replace(/\s/g, '');
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const godotSharpRelease = core.getBooleanInput('godot-sharp-release');
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const godotSharpRelease = core.getBooleanInput('godot-sharp-release');
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const checkoutDirectory = (_a = process.env['GITHUB_WORKSPACE']) !== null && _a !== void 0 ? _a : '';
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const checkoutDirectory = (_a = process.env['GITHUB_WORKSPACE']) !== null && _a !== void 0 ? _a : '';
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const includeTemplates = core.getBooleanInput('include-templates');
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const userDir = os.homedir();
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const userDir = os.homedir();
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const downloadsDir = path_1.default.join(userDir, downloadsRelativePath);
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const downloadsDir = path_1.default.join(userDir, downloadsRelativePath);
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const installationDir = path_1.default.join(userDir, pathRelative);
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const installationDir = path_1.default.join(userDir, pathRelative);
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@ -90,9 +91,9 @@ function run(platform) {
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const godotDownloadPath = path_1.default.join(downloadsDir, `${versionName}.zip`);
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const godotDownloadPath = path_1.default.join(downloadsDir, `${versionName}.zip`);
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const godotInstallationPath = platform.getUnzippedPath(installationDir, versionName, useDotnet);
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const godotInstallationPath = platform.getUnzippedPath(installationDir, versionName, useDotnet);
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const binDir = path_1.default.join(userDir, binRelativePath);
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const binDir = path_1.default.join(userDir, binRelativePath);
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const exportTemplateUrl = (0, utils_1.getGodotUrl)(version, platform, useDotnet, true);
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const exportTemplateUrl = includeTemplates ? (0, utils_1.getGodotUrl)(version, platform, useDotnet, true) : '';
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const exportTemplatePath = (0, utils_1.getExportTemplatePath)(version, platform, useDotnet);
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const exportTemplatePath = includeTemplates ? (0, utils_1.getExportTemplatePath)(version, platform, useDotnet) : '';
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const exportTemplateDownloadPath = path_1.default.join(downloadsDir, 'export_templates.zip');
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const exportTemplateDownloadPath = includeTemplates ? path_1.default.join(downloadsDir, 'export_templates.zip') : '';
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core.info(`🤖 Godot version: ${version}`);
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core.info(`🤖 Godot version: ${version}`);
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core.info(`🤖 Godot version name: ${versionName}`);
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core.info(`🤖 Godot version name: ${versionName}`);
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core.info(`🟣 Use .NET: ${useDotnet}`);
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core.info(`🟣 Use .NET: ${useDotnet}`);
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@ -102,9 +103,14 @@ function run(platform) {
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core.info(`📥 Godot download path: ${godotDownloadPath}`);
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core.info(`📥 Godot download path: ${godotDownloadPath}`);
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core.info(`📦 Godot installation directory: ${installationDir}`);
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core.info(`📦 Godot installation directory: ${installationDir}`);
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core.info(`🤖 Godot installation path: ${godotInstallationPath}`);
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core.info(`🤖 Godot installation path: ${godotInstallationPath}`);
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if (includeTemplates) {
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core.info(`🤖 Export Template url: ${exportTemplateUrl}`);
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core.info(`🤖 Export Template url: ${exportTemplateUrl}`);
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core.info(`📥 Export Template download path: ${exportTemplateDownloadPath}`);
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core.info(`📥 Export Template download path: ${exportTemplateDownloadPath}`);
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core.info(`🤖 Export Template Path: ${exportTemplatePath}`);
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core.info(`🤖 Export Template Path: ${exportTemplatePath}`);
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}
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else {
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core.info(`⏭️ Skipping Export Templates.`);
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}
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core.info(`📂 Bin directory: ${binDir}`);
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core.info(`📂 Bin directory: ${binDir}`);
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core.info(`🤖 GodotSharp release: ${godotSharpRelease}`);
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core.info(`🤖 GodotSharp release: ${godotSharpRelease}`);
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core.endGroup();
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core.endGroup();
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@ -118,7 +124,9 @@ function run(platform) {
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core.endGroup();
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core.endGroup();
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// See if Godot is already installed.
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// See if Godot is already installed.
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core.startGroup(`🤔 Checking if Godot is already in cache...`);
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core.startGroup(`🤔 Checking if Godot is already in cache...`);
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const cached = yield cache.restoreCache([godotInstallationPath, exportTemplatePath], godotUrl);
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const cachedPaths = includeTemplates ? [godotInstallationPath, exportTemplatePath] : [godotInstallationPath];
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const cacheKey = includeTemplates ? godotUrl : godotUrl + '-no-templates';
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const cached = yield cache.restoreCache(cachedPaths.slice(), cacheKey);
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let executables;
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let executables;
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if (!cached) {
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if (!cached) {
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// Download Godot
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// Download Godot
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@ -131,13 +139,6 @@ function run(platform) {
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const godotDownloadedPath = yield toolsCache.downloadTool(godotUrl, godotDownloadPath);
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const godotDownloadedPath = yield toolsCache.downloadTool(godotUrl, godotDownloadPath);
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core.info(`✅ Godot downloaded to ${godotDownloadedPath}`);
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core.info(`✅ Godot downloaded to ${godotDownloadedPath}`);
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core.endGroup();
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core.endGroup();
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core.startGroup(`📥 Downloading Export Templates to ${exportTemplateDownloadPath}...`);
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// If the ZIP file already exists locally, delete it before downloading
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if (fs.existsSync(exportTemplateDownloadPath))
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fs.rmSync(exportTemplateDownloadPath);
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const templateDownloadedPath = yield toolsCache.downloadTool(exportTemplateUrl, exportTemplateDownloadPath);
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core.info(`✅ Export Templates downloaded to ${templateDownloadedPath}`);
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core.endGroup();
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// Extract Godot
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// Extract Godot
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core.startGroup(`📦 Extracting Godot to ${installationDir}...`);
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core.startGroup(`📦 Extracting Godot to ${installationDir}...`);
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// If the godot installation folder already exists, remove it before extracting the ZIP file. This will "uninstall" other installations (e.g. on version changes).
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// If the godot installation folder already exists, remove it before extracting the ZIP file. This will "uninstall" other installations (e.g. on version changes).
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@ -151,6 +152,14 @@ function run(platform) {
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executables = yield (0, utils_1.findExecutablesRecursively)(platform, installationDir, '');
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executables = yield (0, utils_1.findExecutablesRecursively)(platform, installationDir, '');
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core.info(`✅ Files shown`);
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core.info(`✅ Files shown`);
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core.endGroup();
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core.endGroup();
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if (includeTemplates) {
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core.startGroup(`📥 Downloading Export Templates to ${exportTemplateDownloadPath}...`);
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// If the ZIP file already exists locally, delete it before downloading
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if (fs.existsSync(exportTemplateDownloadPath))
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fs.rmSync(exportTemplateDownloadPath);
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const templateDownloadedPath = yield toolsCache.downloadTool(exportTemplateUrl, exportTemplateDownloadPath);
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core.info(`✅ Export Templates downloaded to ${templateDownloadedPath}`);
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core.endGroup();
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core.startGroup(`📦 Extracting Export Templates to ${exportTemplatePath}...`);
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core.startGroup(`📦 Extracting Export Templates to ${exportTemplatePath}...`);
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// If the export template folder already exists, remove it before extracting the ZIP file. This will "uninstall" other installations (e.g. on version changes).
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// If the export template folder already exists, remove it before extracting the ZIP file. This will "uninstall" other installations (e.g. on version changes).
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if (fs.existsSync(exportTemplatePath))
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if (fs.existsSync(exportTemplatePath))
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@ -165,9 +174,10 @@ function run(platform) {
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yield (0, utils_1.findExecutablesRecursively)(platform, exportTemplatePath, '');
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yield (0, utils_1.findExecutablesRecursively)(platform, exportTemplatePath, '');
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core.info(`✅ Files shown`);
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core.info(`✅ Files shown`);
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core.endGroup();
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core.endGroup();
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}
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// Save extracted Godot contents to cache
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// Save extracted Godot contents to cache
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core.startGroup(`💾 Saving extracted Godot download to cache...`);
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core.startGroup(`💾 Saving extracted Godot download to cache...`);
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yield cache.saveCache([godotInstallationPath, exportTemplatePath], godotUrl);
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yield cache.saveCache(cachedPaths, cacheKey);
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core.info(`✅ Godot saved to cache`);
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core.info(`✅ Godot saved to cache`);
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core.endGroup();
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core.endGroup();
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}
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}
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@ -176,7 +186,6 @@ function run(platform) {
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core.endGroup();
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core.endGroup();
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core.startGroup(`📄 Showing cached files recursively...`);
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core.startGroup(`📄 Showing cached files recursively...`);
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executables = yield (0, utils_1.findExecutablesRecursively)(platform, installationDir, '');
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executables = yield (0, utils_1.findExecutablesRecursively)(platform, installationDir, '');
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yield (0, utils_1.findExecutablesRecursively)(platform, exportTemplatePath, '');
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core.info(`✅ Files shown`);
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core.info(`✅ Files shown`);
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core.endGroup();
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core.endGroup();
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}
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}
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2
dist/index.js.map
generated
vendored
2
dist/index.js.map
generated
vendored
File diff suppressed because one or more lines are too long
60
src/main.ts
60
src/main.ts
@ -25,6 +25,7 @@ async function run(platform: Platform): Promise<void> {
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const binRelativePath = core.getInput('bin-path').replace(/\s/g, '')
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const binRelativePath = core.getInput('bin-path').replace(/\s/g, '')
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const godotSharpRelease = core.getBooleanInput('godot-sharp-release')
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const godotSharpRelease = core.getBooleanInput('godot-sharp-release')
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const checkoutDirectory = process.env['GITHUB_WORKSPACE'] ?? ''
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const checkoutDirectory = process.env['GITHUB_WORKSPACE'] ?? ''
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const includeTemplates = core.getBooleanInput('include-templates')
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const userDir = os.homedir()
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const userDir = os.homedir()
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const downloadsDir = path.join(userDir, downloadsRelativePath)
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const downloadsDir = path.join(userDir, downloadsRelativePath)
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@ -74,12 +75,12 @@ async function run(platform: Platform): Promise<void> {
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)
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)
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const binDir = path.join(userDir, binRelativePath)
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const binDir = path.join(userDir, binRelativePath)
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const exportTemplateUrl = getGodotUrl(version, platform, useDotnet, true)
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const exportTemplateUrl = includeTemplates ? getGodotUrl(version, platform, useDotnet, true) : ''
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const exportTemplatePath = getExportTemplatePath(version, platform, useDotnet)
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const exportTemplatePath = includeTemplates ? getExportTemplatePath(version, platform, useDotnet) : ''
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const exportTemplateDownloadPath = path.join(
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const exportTemplateDownloadPath = includeTemplates ? path.join(
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downloadsDir,
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downloadsDir,
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'export_templates.zip'
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'export_templates.zip'
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)
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) : ''
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core.info(`🤖 Godot version: ${version}`)
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core.info(`🤖 Godot version: ${version}`)
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core.info(`🤖 Godot version name: ${versionName}`)
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core.info(`🤖 Godot version name: ${versionName}`)
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@ -90,9 +91,15 @@ async function run(platform: Platform): Promise<void> {
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core.info(`📥 Godot download path: ${godotDownloadPath}`)
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core.info(`📥 Godot download path: ${godotDownloadPath}`)
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core.info(`📦 Godot installation directory: ${installationDir}`)
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core.info(`📦 Godot installation directory: ${installationDir}`)
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core.info(`🤖 Godot installation path: ${godotInstallationPath}`)
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core.info(`🤖 Godot installation path: ${godotInstallationPath}`)
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if (includeTemplates) {
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core.info(`🤖 Export Template url: ${exportTemplateUrl}`)
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core.info(`🤖 Export Template url: ${exportTemplateUrl}`)
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core.info(`📥 Export Template download path: ${exportTemplateDownloadPath}`)
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core.info(`📥 Export Template download path: ${exportTemplateDownloadPath}`)
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core.info(`🤖 Export Template Path: ${exportTemplatePath}`)
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core.info(`🤖 Export Template Path: ${exportTemplatePath}`)
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} else {
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core.info(`⏭️ Skipping Export Templates.`)
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}
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core.info(`📂 Bin directory: ${binDir}`)
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core.info(`📂 Bin directory: ${binDir}`)
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core.info(`🤖 GodotSharp release: ${godotSharpRelease}`)
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core.info(`🤖 GodotSharp release: ${godotSharpRelease}`)
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core.endGroup()
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core.endGroup()
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@ -108,9 +115,12 @@ async function run(platform: Platform): Promise<void> {
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// See if Godot is already installed.
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// See if Godot is already installed.
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core.startGroup(`🤔 Checking if Godot is already in cache...`)
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core.startGroup(`🤔 Checking if Godot is already in cache...`)
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const cachedPaths = includeTemplates ? [ godotInstallationPath, exportTemplatePath] : [ godotInstallationPath ]
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const cacheKey = includeTemplates ? godotUrl : godotUrl + '-no-templates'
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const cached = await cache.restoreCache(
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const cached = await cache.restoreCache(
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[godotInstallationPath, exportTemplatePath],
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cachedPaths.slice(),
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godotUrl
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cacheKey
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)
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)
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let executables: string[]
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let executables: string[]
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@ -131,20 +141,6 @@ async function run(platform: Platform): Promise<void> {
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core.info(`✅ Godot downloaded to ${godotDownloadedPath}`)
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core.info(`✅ Godot downloaded to ${godotDownloadedPath}`)
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core.endGroup()
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core.endGroup()
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core.startGroup(
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`📥 Downloading Export Templates to ${exportTemplateDownloadPath}...`
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)
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// If the ZIP file already exists locally, delete it before downloading
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if (fs.existsSync(exportTemplateDownloadPath))
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fs.rmSync(exportTemplateDownloadPath)
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const templateDownloadedPath = await toolsCache.downloadTool(
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exportTemplateUrl,
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exportTemplateDownloadPath
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)
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core.info(`✅ Export Templates downloaded to ${templateDownloadedPath}`)
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core.endGroup()
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// Extract Godot
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// Extract Godot
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core.startGroup(`📦 Extracting Godot to ${installationDir}...`)
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core.startGroup(`📦 Extracting Godot to ${installationDir}...`)
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@ -170,6 +166,24 @@ async function run(platform: Platform): Promise<void> {
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core.info(`✅ Files shown`)
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core.info(`✅ Files shown`)
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core.endGroup()
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core.endGroup()
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if (includeTemplates) {
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core.startGroup(
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`📥 Downloading Export Templates to ${exportTemplateDownloadPath}...`
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)
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// If the ZIP file already exists locally, delete it before downloading
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if (fs.existsSync(exportTemplateDownloadPath))
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fs.rmSync(exportTemplateDownloadPath)
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const templateDownloadedPath = await toolsCache.downloadTool(
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exportTemplateUrl,
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exportTemplateDownloadPath
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)
|
||||||
|
core.info(`✅ Export Templates downloaded to ${templateDownloadedPath}`)
|
||||||
|
core.endGroup()
|
||||||
|
|
||||||
|
|
||||||
core.startGroup(
|
core.startGroup(
|
||||||
`📦 Extracting Export Templates to ${exportTemplatePath}...`
|
`📦 Extracting Export Templates to ${exportTemplatePath}...`
|
||||||
)
|
)
|
||||||
@ -202,12 +216,13 @@ async function run(platform: Platform): Promise<void> {
|
|||||||
await findExecutablesRecursively(platform, exportTemplatePath, '')
|
await findExecutablesRecursively(platform, exportTemplatePath, '')
|
||||||
core.info(`✅ Files shown`)
|
core.info(`✅ Files shown`)
|
||||||
core.endGroup()
|
core.endGroup()
|
||||||
|
}
|
||||||
|
|
||||||
// Save extracted Godot contents to cache
|
// Save extracted Godot contents to cache
|
||||||
core.startGroup(`💾 Saving extracted Godot download to cache...`)
|
core.startGroup(`💾 Saving extracted Godot download to cache...`)
|
||||||
await cache.saveCache(
|
await cache.saveCache(
|
||||||
[godotInstallationPath, exportTemplatePath],
|
cachedPaths,
|
||||||
godotUrl
|
cacheKey
|
||||||
)
|
)
|
||||||
core.info(`✅ Godot saved to cache`)
|
core.info(`✅ Godot saved to cache`)
|
||||||
core.endGroup()
|
core.endGroup()
|
||||||
@ -221,7 +236,6 @@ async function run(platform: Platform): Promise<void> {
|
|||||||
installationDir,
|
installationDir,
|
||||||
''
|
''
|
||||||
)
|
)
|
||||||
await findExecutablesRecursively(platform, exportTemplatePath, '')
|
|
||||||
core.info(`✅ Files shown`)
|
core.info(`✅ Files shown`)
|
||||||
core.endGroup()
|
core.endGroup()
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user