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	Recreate bin folder after clearing
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							| @ -213,9 +213,11 @@ function run(platform) { | ||||
|             // Create symlink to Godot executable
 | ||||
|             const godotAlias = path_1.default.join(binDir, 'godot'); | ||||
|             core.startGroup(`🔗 Creating symlinks to executables...`); | ||||
|             // If an alias already exists, remove it before creating the new alias
 | ||||
|             if (fs.existsSync(binDir)) | ||||
|             // If an alias already exists, clear it before creating the new alias
 | ||||
|             if (fs.existsSync(binDir)) { | ||||
|                 fs.rmSync(binDir, { recursive: true, force: true }); | ||||
|                 fs.mkdirSync(binDir, { recursive: true }); | ||||
|             } | ||||
|             fs.linkSync(godotExecutable, godotAlias); | ||||
|             core.info(`✅ Symlink to Godot created`); | ||||
|             const godotSharpDirAlias = path_1.default.join(binDir, 'GodotSharp'); | ||||
|  | ||||
							
								
								
									
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							| @ -270,8 +270,11 @@ async function run(platform: Platform): Promise<void> { | ||||
|     const godotAlias = path.join(binDir, 'godot') | ||||
|     core.startGroup(`🔗 Creating symlinks to executables...`) | ||||
| 
 | ||||
|     // If an alias already exists, remove it before creating the new alias
 | ||||
|     if (fs.existsSync(binDir)) fs.rmSync(binDir, {recursive: true, force: true}) | ||||
|     // If an alias already exists, clear it before creating the new alias
 | ||||
|     if (fs.existsSync(binDir)) { | ||||
|       fs.rmSync(binDir, {recursive: true, force: true}) | ||||
|       fs.mkdirSync(binDir, {recursive: true}) | ||||
|     } | ||||
| 
 | ||||
|     fs.linkSync(godotExecutable, godotAlias) | ||||
|     core.info(`✅ Symlink to Godot created`) | ||||
|  | ||||
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