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https://github.com/chickensoft-games/setup-godot.git
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updated new build now
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20
dist/index.js
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20
dist/index.js
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@ -212,11 +212,11 @@ function run(platform) {
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}
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}
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core.endGroup();
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core.endGroup();
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// Add environment variables
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// Add environment variables
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core.startGroup(`🔧 Adding environment variables...`);
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core.startGroup(`🔧 Adding environment variables... - redirecting directly to godot Executable`);
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core.exportVariable('GODOT', godotAlias);
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core.exportVariable('GODOT', godotExecutable);
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core.info(` GODOT=${godotAlias}`);
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core.info(` GODOT=${godotExecutable}`);
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core.exportVariable('GODOT4', godotAlias);
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core.exportVariable('GODOT4', godotExecutable);
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core.info(` GODOT4=${godotAlias}`);
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core.info(` GODOT4=${godotExecutable}`);
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core.info(`✅ Environment variables added`);
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core.info(`✅ Environment variables added`);
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core.endGroup();
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core.endGroup();
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core.info(`✅ Finished!`);
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core.info(`✅ Finished!`);
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@ -281,7 +281,7 @@ const os = __importStar(__nccwpck_require__(2037));
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const path = __importStar(__nccwpck_require__(1017));
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const path = __importStar(__nccwpck_require__(1017));
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class Linux {
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class Linux {
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constructor() {
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constructor() {
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this.GODOT_EXPORT_TEMPLATE_BASE_PATH = path.join(os.homedir(), '.local/share/godot');
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this.GODOT_EXPORT_TEMPLATE_BASE_PATH = path.join(os.homedir(), '.local', 'share', 'godot');
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}
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}
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godotFilenameSuffix(useDotnet) {
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godotFilenameSuffix(useDotnet) {
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if (useDotnet) {
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if (useDotnet) {
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@ -299,7 +299,7 @@ class Linux {
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exports.Linux = Linux;
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exports.Linux = Linux;
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class Windows {
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class Windows {
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constructor() {
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constructor() {
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this.GODOT_EXPORT_TEMPLATE_BASE_PATH = path.normalize(path.join(os.homedir(), '\\AppData\\Roaming\\Godot'));
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this.GODOT_EXPORT_TEMPLATE_BASE_PATH = path.normalize(path.join(os.homedir(), 'AppData', 'Roaming', 'Godot'));
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}
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}
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godotFilenameSuffix(useDotnet) {
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godotFilenameSuffix(useDotnet) {
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if (useDotnet) {
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if (useDotnet) {
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@ -317,7 +317,7 @@ class Windows {
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exports.Windows = Windows;
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exports.Windows = Windows;
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class MacOS {
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class MacOS {
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constructor() {
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constructor() {
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this.GODOT_EXPORT_TEMPLATE_BASE_PATH = path.join(os.homedir(), '/Library/Application Support/Godot/');
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this.GODOT_EXPORT_TEMPLATE_BASE_PATH = path.join(os.homedir(), 'Library', 'Application Support', 'Godot');
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}
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}
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godotFilenameSuffix(useDotnet) {
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godotFilenameSuffix(useDotnet) {
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return `${useDotnet ? '_mono' : ''}_macos.universal`;
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return `${useDotnet ? '_mono' : ''}_macos.universal`;
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@ -405,7 +405,9 @@ function getExportTemplatePath(versionString, platform, useDotnet) {
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}
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}
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if (useDotnet)
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if (useDotnet)
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folderName += '.mono';
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folderName += '.mono';
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return (0, normalize_path_1.default)(path.join(platform.GODOT_EXPORT_TEMPLATE_BASE_PATH, version.major === '4' ? 'export_templates' : 'templates', folderName));
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var exportTemplateFullPath = path.join(platform.GODOT_EXPORT_TEMPLATE_BASE_PATH, version.major === '4' ? 'export_templates' : 'templates', folderName);
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var normalizedPath = (0, normalize_path_1.default)(exportTemplateFullPath);
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return normalizedPath;
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}
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}
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exports.getExportTemplatePath = getExportTemplatePath;
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exports.getExportTemplatePath = getExportTemplatePath;
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function getGodotFilename(version, platform, useDotnet) {
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function getGodotFilename(version, platform, useDotnet) {
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