updated new build now

This commit is contained in:
Max Aigner 2023-12-15 16:48:29 +01:00
parent 612098f0c0
commit a446ef6af3
2 changed files with 12 additions and 10 deletions

20
dist/index.js generated vendored
View File

@ -212,11 +212,11 @@ function run(platform) {
} }
core.endGroup(); core.endGroup();
// Add environment variables // Add environment variables
core.startGroup(`🔧 Adding environment variables...`); core.startGroup(`🔧 Adding environment variables... - redirecting directly to godot Executable`);
core.exportVariable('GODOT', godotAlias); core.exportVariable('GODOT', godotExecutable);
core.info(` GODOT=${godotAlias}`); core.info(` GODOT=${godotExecutable}`);
core.exportVariable('GODOT4', godotAlias); core.exportVariable('GODOT4', godotExecutable);
core.info(` GODOT4=${godotAlias}`); core.info(` GODOT4=${godotExecutable}`);
core.info(`✅ Environment variables added`); core.info(`✅ Environment variables added`);
core.endGroup(); core.endGroup();
core.info(`✅ Finished!`); core.info(`✅ Finished!`);
@ -281,7 +281,7 @@ const os = __importStar(__nccwpck_require__(2037));
const path = __importStar(__nccwpck_require__(1017)); const path = __importStar(__nccwpck_require__(1017));
class Linux { class Linux {
constructor() { constructor() {
this.GODOT_EXPORT_TEMPLATE_BASE_PATH = path.join(os.homedir(), '.local/share/godot'); this.GODOT_EXPORT_TEMPLATE_BASE_PATH = path.join(os.homedir(), '.local', 'share', 'godot');
} }
godotFilenameSuffix(useDotnet) { godotFilenameSuffix(useDotnet) {
if (useDotnet) { if (useDotnet) {
@ -299,7 +299,7 @@ class Linux {
exports.Linux = Linux; exports.Linux = Linux;
class Windows { class Windows {
constructor() { constructor() {
this.GODOT_EXPORT_TEMPLATE_BASE_PATH = path.normalize(path.join(os.homedir(), '\\AppData\\Roaming\\Godot')); this.GODOT_EXPORT_TEMPLATE_BASE_PATH = path.normalize(path.join(os.homedir(), 'AppData', 'Roaming', 'Godot'));
} }
godotFilenameSuffix(useDotnet) { godotFilenameSuffix(useDotnet) {
if (useDotnet) { if (useDotnet) {
@ -317,7 +317,7 @@ class Windows {
exports.Windows = Windows; exports.Windows = Windows;
class MacOS { class MacOS {
constructor() { constructor() {
this.GODOT_EXPORT_TEMPLATE_BASE_PATH = path.join(os.homedir(), '/Library/Application Support/Godot/'); this.GODOT_EXPORT_TEMPLATE_BASE_PATH = path.join(os.homedir(), 'Library', 'Application Support', 'Godot');
} }
godotFilenameSuffix(useDotnet) { godotFilenameSuffix(useDotnet) {
return `${useDotnet ? '_mono' : ''}_macos.universal`; return `${useDotnet ? '_mono' : ''}_macos.universal`;
@ -405,7 +405,9 @@ function getExportTemplatePath(versionString, platform, useDotnet) {
} }
if (useDotnet) if (useDotnet)
folderName += '.mono'; folderName += '.mono';
return (0, normalize_path_1.default)(path.join(platform.GODOT_EXPORT_TEMPLATE_BASE_PATH, version.major === '4' ? 'export_templates' : 'templates', folderName)); var exportTemplateFullPath = path.join(platform.GODOT_EXPORT_TEMPLATE_BASE_PATH, version.major === '4' ? 'export_templates' : 'templates', folderName);
var normalizedPath = (0, normalize_path_1.default)(exportTemplateFullPath);
return normalizedPath;
} }
exports.getExportTemplatePath = getExportTemplatePath; exports.getExportTemplatePath = getExportTemplatePath;
function getGodotFilename(version, platform, useDotnet) { function getGodotFilename(version, platform, useDotnet) {

2
dist/index.js.map generated vendored

File diff suppressed because one or more lines are too long