mirror of
https://github.com/chickensoft-games/setup-godot.git
synced 2025-08-14 21:05:06 +00:00
updated unittests so that they work under both windows and linux/Mac
This commit is contained in:
parent
1af6893043
commit
d57e873329
@ -8,6 +8,7 @@ import {
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getPlatform,
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parseVersion
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} from '../src/utils'
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import normalizePath from 'normalize-path'
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describe('parseVersion', () => {
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test('parses valid godot versions', () => {
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@ -172,116 +173,116 @@ describe('getExportTemplatePath', () => {
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expect(
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getExportTemplatePath('4.0.0-beta1', getPlatform('linux'), true)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'.local/share/godot/export_templates',
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'.local', 'share','godot','export_templates',
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'4.0.beta1.mono'
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)
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))
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)
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expect(
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getExportTemplatePath('4.0.0-beta1', getPlatform('win32'), true)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'AppData/Roaming/Godot/export_templates',
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'AppData','Roaming','Godot','export_templates',
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'4.0.beta1.mono'
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)
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))
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)
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expect(
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getExportTemplatePath('4.0.0-beta1', getPlatform('darwin'), true)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'/Library/Application Support/Godot/export_templates',
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'Library','Application Support','Godot','export_templates',
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'4.0.beta1.mono'
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)
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))
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)
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})
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test('4.0.0', () => {
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expect(
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getExportTemplatePath('4.0.0', getPlatform('linux'), true)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'.local/share/godot/export_templates',
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'.local','share','godot','export_templates',
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'4.0.stable.mono'
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)
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))
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)
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expect(
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getExportTemplatePath('4.0.0', getPlatform('win32'), true)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'AppData/Roaming/Godot/export_templates',
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'AppData','Roaming','Godot','export_templates',
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'4.0.stable.mono'
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)
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))
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)
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expect(
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getExportTemplatePath('4.0.0', getPlatform('darwin'), true)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'/Library/Application Support/Godot/export_templates',
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'Library','Application Support','Godot','export_templates',
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'4.0.stable.mono'
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)
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))
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)
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})
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test('3.5.1', () => {
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expect(
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getExportTemplatePath('3.5.1', getPlatform('linux'), true)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'.local/share/godot/templates',
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'.local','share','godot','templates',
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'3.5.1.stable.mono'
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)
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))
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)
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expect(
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getExportTemplatePath('3.5.1', getPlatform('win32'), true)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'AppData/Roaming/Godot/templates',
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'AppData','Roaming','Godot','templates',
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'3.5.1.stable.mono'
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)
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))
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)
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expect(
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getExportTemplatePath('3.5.1', getPlatform('darwin'), true)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'/Library/Application Support/Godot/templates',
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'Library','Application Support','Godot','templates',
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'3.5.1.stable.mono'
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)
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))
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)
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})
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test('3.5.0', () => {
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expect(
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getExportTemplatePath('3.5.0', getPlatform('linux'), true)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'.local/share/godot/templates',
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'.local','share','godot','templates',
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'3.5.stable.mono'
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)
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))
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)
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expect(
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getExportTemplatePath('3.5.0', getPlatform('win32'), true)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'AppData/Roaming/Godot/templates',
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'AppData','Roaming','Godot','templates',
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'3.5.stable.mono'
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)
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))
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)
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expect(
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getExportTemplatePath('3.5.0', getPlatform('darwin'), true)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'/Library/Application Support/Godot/templates',
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'Library','Application Support','Godot','templates',
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'3.5.stable.mono'
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)
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))
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)
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})
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})
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@ -291,104 +292,104 @@ describe('getExportTemplatePath', () => {
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expect(
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getExportTemplatePath('4.0.0-beta1', getPlatform('linux'), false)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'.local/share/godot/export_templates',
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'.local','share','godot','export_templates',
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'4.0.beta1'
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)
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))
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)
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expect(
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getExportTemplatePath('4.0.0-beta1', getPlatform('win32'), false)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'AppData/Roaming/Godot/export_templates',
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'AppData','Roaming','Godot','export_templates',
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'4.0.beta1'
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)
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))
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)
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expect(
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getExportTemplatePath('4.0.0-beta1', getPlatform('darwin'), false)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'/Library/Application Support/Godot/export_templates',
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'Library','Application Support','Godot','export_templates',
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'4.0.beta1'
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)
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))
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)
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})
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test('4.0.0', () => {
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expect(
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getExportTemplatePath('4.0.0', getPlatform('linux'), false)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'.local/share/godot/export_templates',
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'.local','share','godot','export_templates',
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'4.0.stable'
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)
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))
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)
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expect(
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getExportTemplatePath('4.0.0', getPlatform('win32'), false)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'AppData/Roaming/Godot/export_templates',
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'AppData','Roaming','Godot','export_templates',
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'4.0.stable'
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)
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))
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)
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expect(
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getExportTemplatePath('4.0.0', getPlatform('darwin'), false)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'/Library/Application Support/Godot/export_templates',
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'Library','Application Support','Godot','export_templates',
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'4.0.stable'
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)
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))
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)
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})
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test('3.5.1', () => {
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expect(
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getExportTemplatePath('3.5.1', getPlatform('linux'), false)
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).toEqual(
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path.join(os.homedir(), '.local/share/godot/templates', '3.5.1.stable')
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normalizePath(path.join(os.homedir(), '.local','share','godot','templates', '3.5.1.stable'))
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)
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expect(
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getExportTemplatePath('3.5.1', getPlatform('win32'), false)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'AppData/Roaming/Godot/templates',
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'AppData','Roaming','Godot','templates',
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'3.5.1.stable'
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)
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))
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)
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expect(
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getExportTemplatePath('3.5.1', getPlatform('darwin'), false)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'/Library/Application Support/Godot/templates',
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'Library','Application Support','Godot','templates',
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'3.5.1.stable'
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)
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))
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)
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})
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test('3.5.0', () => {
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expect(
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getExportTemplatePath('3.5.0', getPlatform('linux'), false)
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).toEqual(
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path.join(os.homedir(), '.local/share/godot/templates', '3.5.stable')
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normalizePath(path.join(os.homedir(), '.local','share','godot','templates', '3.5.stable'))
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)
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expect(
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getExportTemplatePath('3.5.0', getPlatform('win32'), false)
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).toEqual(
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path.join(os.homedir(), 'AppData/Roaming/Godot/templates', '3.5.stable')
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normalizePath(path.join(os.homedir(), 'AppData','Roaming','Godot','templates', '3.5.stable'))
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)
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expect(
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getExportTemplatePath('3.5.0', getPlatform('darwin'), false)
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).toEqual(
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path.join(
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normalizePath(path.join(
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os.homedir(),
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'/Library/Application Support/Godot/templates',
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'Library','Application Support','Godot','templates',
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'3.5.stable'
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)
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))
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)
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})
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})
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2
package-lock.json
generated
2
package-lock.json
generated
@ -26,7 +26,7 @@
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"js-yaml": "^4.1.0",
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"prettier": "^2.8.8",
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"ts-jest": "^29.1.0",
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"typescript": "^5.2.0"
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"typescript": "^5.2.2"
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}
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},
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"node_modules/@aashutoshrathi/word-wrap": {
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20
src/utils.ts
20
src/utils.ts
@ -30,7 +30,7 @@ export interface Platform {
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export class Linux implements Platform {
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GODOT_EXPORT_TEMPLATE_BASE_PATH = path.join(
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os.homedir(),
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'.local/share/godot'
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'.local','share','godot'
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)
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godotFilenameSuffix(useDotnet: boolean): string {
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@ -53,7 +53,7 @@ export class Linux implements Platform {
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export class Windows implements Platform {
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GODOT_EXPORT_TEMPLATE_BASE_PATH = path.normalize(
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path.join(os.homedir(), '\\AppData\\Roaming\\Godot')
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path.join(os.homedir(), 'AppData','Roaming','Godot')
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)
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godotFilenameSuffix(useDotnet: boolean): string {
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@ -77,7 +77,7 @@ export class Windows implements Platform {
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export class MacOS implements Platform {
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GODOT_EXPORT_TEMPLATE_BASE_PATH = path.join(
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os.homedir(),
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'/Library/Application Support/Godot/'
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'Library','Application Support','Godot'
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)
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godotFilenameSuffix(useDotnet: boolean): string {
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@ -201,13 +201,13 @@ export function getExportTemplatePath(
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}
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if (useDotnet) folderName += '.mono'
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return normalize(
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path.join(
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platform.GODOT_EXPORT_TEMPLATE_BASE_PATH,
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version.major === '4' ? 'export_templates' : 'templates',
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folderName
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)
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)
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var exportTemplateFullPath = path.join(
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platform.GODOT_EXPORT_TEMPLATE_BASE_PATH,
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version.major === '4' ? 'export_templates' : 'templates',
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folderName
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);
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var normalizedPath = normalize(exportTemplateFullPath)
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return normalizedPath;
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}
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export function getGodotFilename(
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