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main ... v1.3.0

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@ -10,10 +10,7 @@
"parserOptions": { "parserOptions": {
"ecmaVersion": 9, "ecmaVersion": 9,
"sourceType": "module", "sourceType": "module",
"project": [ "project": "./tsconfig.json"
"./tsconfig.json",
"./tsconfig.test.json"
]
}, },
"rules": { "rules": {
"i18n-text/no-en": "off", "i18n-text/no-en": "off",

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@ -1,36 +0,0 @@
name: 📦 Release On Push
on:
workflow_run:
workflows: ["test"]
branches:
- main
types:
- completed
workflow_dispatch:
inputs:
bump_version_scheme:
description: 'Bump version scheme (major, minor, patch)'
required: true
default: 'minor'
type: choice
options:
- 'major'
- 'minor'
- 'patch'
jobs:
release-on-push:
name: 📦 Release On Push
if: github.event.workflow_run.conclusion == 'success'
runs-on: ubuntu-latest
env:
# Use a personal access token with push access to the repo.
# If you don't, pushing a release and tag will not cause subsequent
# workflows to run, like the update_major_version workflow.
GITHUB_TOKEN: ${{ secrets.GH_BASIC }}
steps:
- name: 📦 Release On Push
uses: rymndhng/release-on-push-action@master
with:
# Use bump version given to us or fall back to `minor`.
bump_version_scheme: ${{ github.event.inputs.bump_version_scheme || 'patch' }}

51
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@ -0,0 +1,51 @@
# `dist/index.js` is a special file in Actions.
# When you reference an action with `uses:` in a workflow,
# `index.js` is the code that will run.
# For our project, we generate this file through a build process from other source files.
# We need to make sure the checked-in `index.js` actually matches what we expect it to be.
name: Check dist/
on:
push:
paths-ignore:
- '**.md'
pull_request:
paths-ignore:
- '**.md'
workflow_dispatch:
jobs:
check-dist:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Set Node.js 16.x
uses: actions/setup-node@v3.6.0
with:
node-version: 16.x
- name: Install dependencies
run: npm ci
- name: Rebuild the dist/ directory
run: |
npm run build
npm run package
- name: Compare the expected and actual dist/ directories
run: |
if [ "$(git diff --ignore-all-space --ignore-space-at-eol dist/ | wc -l)" -gt "0" ]; then
echo "Detected uncommitted changes after build. See status below:"
git diff
exit 1
fi
id: diff
# If index.js was different than expected, upload the expected version as an artifact
- uses: actions/upload-artifact@v3
if: ${{ failure() && steps.diff.conclusion == 'failure' }}
with:
name: dist
path: dist/

18
.github/workflows/release_on_push.yaml vendored Normal file
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@ -0,0 +1,18 @@
name: 📦 Release On Push
on:
push:
branches:
- main
# See CONTRIBUTING.md for more information on how this action works.
jobs:
release-on-push:
name: 📦 Release On Push
runs-on: ubuntu-latest
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
steps:
- uses: rymndhng/release-on-push-action@master
with:
bump_version_scheme: minor

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@ -1,23 +1,11 @@
name: 'test' name: 'build-test'
on: on: # rebuild any PRs and main branch changes
pull_request: pull_request:
paths-ignore:
- '**.md'
tags-ignore:
- '**'
push: push:
branches:
- '**'
paths-ignore:
- '**.md'
tags-ignore:
- '**'
workflow_dispatch:
jobs: jobs:
tests: tests:
name: 🧪 Test on ${{ matrix.os }}, .NET=${{ matrix.use-dotnet }}, include-templates=${{ matrix.include-templates }} name: 🧪 Test on ${{ matrix.os }}, .NET=${{ matrix.use-dotnet }}
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name
runs-on: ${{ matrix.os }} runs-on: ${{ matrix.os }}
strategy: strategy:
# Don't cancel other OS runners if one fails. # Don't cancel other OS runners if one fails.
@ -26,7 +14,6 @@ jobs:
# Put the operating systems you want to run on here. # Put the operating systems you want to run on here.
os: [ubuntu-latest, macos-latest, windows-latest] os: [ubuntu-latest, macos-latest, windows-latest]
use-dotnet: [false, true] use-dotnet: [false, true]
include-templates: [false, true]
env: env:
DOTNET_CLI_TELEMETRY_OPTOUT: true DOTNET_CLI_TELEMETRY_OPTOUT: true
DOTNET_NOLOGO: true DOTNET_NOLOGO: true
@ -35,10 +22,10 @@ jobs:
# Use bash shells on all platforms. # Use bash shells on all platforms.
shell: bash shell: bash
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v3
name: 🧾 Checkout name: 🧾 Checkout
- uses: actions/setup-dotnet@v4 - uses: actions/setup-dotnet@v3
if: ${{ matrix.use-dotnet }} if: ${{ matrix.use-dotnet }}
name: 💽 Setup .NET SDK name: 💽 Setup .NET SDK
with: with:
@ -51,7 +38,6 @@ jobs:
# Pre-release label is optional. # Pre-release label is optional.
version: 4.0.0 version: 4.0.0
use-dotnet: ${{ matrix.use-dotnet }} use-dotnet: ${{ matrix.use-dotnet }}
include-templates: ${{ matrix.include-templates }}
- name: 🔬 Verify Dotnet - name: 🔬 Verify Dotnet
if: ${{ matrix.use-dotnet }} if: ${{ matrix.use-dotnet }}
@ -61,57 +47,3 @@ jobs:
- name: 🔬 Verify Godot - name: 🔬 Verify Godot
run: | run: |
godot --version godot --version
test-global-json:
name: 🌐 Test with version from global.json
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
name: 🧾 Checkout
- uses: ./
name: 🤖 Setup Godot
with:
version: global.json # Use the version specified in global.json
use-dotnet: false
- name: 🔬 Verify Godot
run: |
godot --version
check-dist:
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Set Node.js 20.x
uses: actions/setup-node@v4
with:
node-version: 20.x
- name: Install dependencies
run: npm ci
- name: Rebuild the dist/ directory
run: |
npm run build
npm run package
- name: Compare the expected and actual dist/ directories
run: |
if [ "$(git diff --ignore-all-space --ignore-space-at-eol dist/ | wc -l)" -gt "0" ]; then
echo "Detected uncommitted changes after build. See status below:"
git diff
exit 1
fi
id: diff
# If index.js was different than expected, upload the expected version as an artifact
- uses: actions/upload-artifact@v4
if: ${{ failure() && steps.diff.conclusion == 'failure' }}
with:
name: dist
path: dist/

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@ -1,13 +0,0 @@
name: 💥 Update Major Version Tag
on:
push:
tags:
- "v*"
jobs:
update-majorver:
name: 💥 Update Major Version Tag
runs-on: ubuntu-latest
steps:
- uses: nowactions/update-majorver@v1

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@ -4,12 +4,11 @@
Setup Godot for use with (or without) .NET on macOS, Windows, and Linux CI/CD runners. Setup Godot for use with (or without) .NET on macOS, Windows, and Linux CI/CD runners.
- ✅ Installs Godot 4.x - ✅ Godot 4.x
- ✅ Optionally installs export templates.
- ✅ C# supported using .NET version of Godot. - ✅ C# supported using .NET version of Godot.
- ✅ Versions **without** .NET are also supported. - ✅ Versions **without** .NET are also supported.
- ✅ Installs Godot directly on the CI/CD runner. - ✅ Installs Godot directly on the CI/CD runner.
- ✅ Caches Godot and export template installation for speedier workflows. - ✅ Caches Godot installation for speedier workflows.
- ✅ Adds environment variables (`GODOT4`, `GODOT`) to the system path. - ✅ Adds environment variables (`GODOT4`, `GODOT`) to the system path.
- ✅ Runs on macOS Github Actions runner. - ✅ Runs on macOS Github Actions runner.
- ✅ Runs on Windows Github Actions runner. - ✅ Runs on Windows Github Actions runner.
@ -38,21 +37,15 @@ jobs:
env: env:
DOTNET_CLI_TELEMETRY_OPTOUT: true DOTNET_CLI_TELEMETRY_OPTOUT: true
DOTNET_NOLOGO: true DOTNET_NOLOGO: true
# Smaller cache size
NUGET_PACKAGES: ${{ github.workspace }}/.nuget/packages
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: true
defaults: defaults:
run: run:
# Use bash shells on all platforms. # Use bash shells on all platforms.
shell: bash shell: bash
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v3
name: 🧾 Checkout name: 🧾 Checkout
# Disable fetching history as most of the time it is useless
filter: tree:0
fetch-depth: 0
- uses: actions/setup-dotnet@v4 - uses: actions/setup-dotnet@v3
name: 💽 Setup .NET SDK name: 💽 Setup .NET SDK
with: with:
# Use the .NET SDK from global.json in the root of the repository. # Use the .NET SDK from global.json in the root of the repository.
@ -61,16 +54,14 @@ jobs:
- name: 📦 Restore Dependencies - name: 📦 Restore Dependencies
run: dotnet restore run: dotnet restore
- uses: chickensoft-games/setup-godot@v2 - uses: chickensoft-games/setup-godot@v1
name: 🤖 Setup Godot name: 🤖 Setup Godot
with: with:
# Version must include major, minor, and patch, and be >= 4.0.0 # Version must include major, minor, and patch, and be >= 4.0.0
# Pre-release label is optional. # Pre-release label is optional.
version: 4.0.0-beta16 # also valid: 4.0.0.rc1 or 4.0.0 or "global.json", etc version: 4.0.0-beta16 # also valid: 4.0.0.rc1 or 4.0.0, etc
# Use .NET-enabled version of Godot (the default is also true). # Use .NET-enabled version of Godot (the default is also true).
use-dotnet: true use-dotnet: true
# Include the Godot Export Templates (the default is false).
include-templates: true
- name: 🔬 Verify Setup - name: 🔬 Verify Setup
run: | run: |
@ -81,54 +72,19 @@ jobs:
run: godot --headless --build-solutions --quit || exit 0 run: godot --headless --build-solutions --quit || exit 0
- name: 🦺 Build Projects - name: 🦺 Build Projects
run: dotnet build --configuration Release run: dotnet build
# Do whatever you want! # Do whatever you want!
``` ```
## Inputs ## Inputs
See [action.yml][action] for the complete guide to all of the action's inputs. See [action.yml][action] for information about the action's inputs.
### Specifying the Godot Version [chickensoft-badge]: https://raw.githubusercontent.com/chickensoft-games/chickensoft_site/main/static/img/badges/chickensoft_badge.svg
The Godot version should be specified the same as any [GodotSharp] version string: e.g., `4.0.0-beta1`, `4.0.0-beta.16`, `4.0.0`, etc.
In place of a version, you can specify `global` or `global.json` to use the version of Godot specified by the project's global.json file.
```yaml
- uses: chickensoft-games/setup-godot@v2
name: 🤖 Setup Godot
with:
version: global.json # use Godot version specified by global.json
```
For that to work, your project must have a `global.json` file in the root directory with contents similar to the following.
```json
{
"sdk": {
"version": "6.0.406",
"rollForward": "latestMinor"
},
"msbuild-sdks": {
"Godot.NET.Sdk": "4.0.0"
}
}
```
**Important:** If using a global.json file in your project, do *not* specify the version of the Godot.NET.Sdk in your project's `.csproj` file. Note that Godot tends to add this back to your `.csproj` file every time you save the Godot project, so discard those changes before committing to source control.
```xml
<Project Sdk="Godot.NET.Sdk"> <!-- GOOD -->
<Project Sdk="Godot.NET.Sdk/4.0.0"> <!-- BAD -->
```
[chickensoft-badge]: https://chickensoft.games/img/badges/chickensoft_badge.svg
[chickensoft-website]: https://chickensoft.games [chickensoft-website]: https://chickensoft.games
[discord-badge]: https://chickensoft.games/img/badges/discord_badge.svg [discord-badge]: https://raw.githubusercontent.com/chickensoft-games/chickensoft_site/main/static/img/badges/discord_badge.svg
[discord]: https://discord.gg/gSjaPgMmYW [discord]: https://discord.gg/gSjaPgMmYW
[read-the-docs-badge]: https://chickensoft.games/img/badges/read_the_docs_badge.svg [read-the-docs-badge]: https://raw.githubusercontent.com/chickensoft-games/chickensoft_site/main/static/img/badges/read_the_docs_badge.svg
[docs]: https://chickensoft.games/docs [docs]: https://chickensoft.games/docs
[action]: ./action.yml [action]: ./action.yml
[GodotSharp]: https://www.nuget.org/packages/GodotSharp#versions-body-tab

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@ -1,13 +1,8 @@
import {describe, expect, test} from '@jest/globals' import {describe, expect, test} from '@jest/globals'
import * as os from 'os' import path from 'path'
import * as path from 'path' import os from 'os'
import { import {getGodotUrl, getPlatform, parseVersion, getExportTemplatePath} from '../src/utils'
getExportTemplatePath,
getGodotUrl,
getPlatform,
parseVersion
} from '../src/utils'
describe('parseVersion', () => { describe('parseVersion', () => {
test('parses valid godot versions', () => { test('parses valid godot versions', () => {
@ -37,130 +32,98 @@ describe('parseVersion', () => {
describe('getGodotUrl', () => { describe('getGodotUrl', () => {
describe('useDotnet = true', () => { describe('useDotnet = true', () => {
test('4.0.0-beta1', () => { test('4.0.0-beta1', () => {
expect( expect(getGodotUrl('4.0.0-beta1', getPlatform('linux'), true, false)).toEqual(
getGodotUrl('4.0.0-beta1', getPlatform('linux'), true, false) 'https://downloads.tuxfamily.org/godotengine/4.0/beta1/mono/Godot_v4.0-beta1_mono_linux_x86_64.zip'
).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-beta1/Godot_v4.0-beta1_mono_linux_x86_64.zip'
) )
expect( expect(getGodotUrl('4.0.0-beta1', getPlatform('win32'), true, false)).toEqual(
getGodotUrl('4.0.0-beta1', getPlatform('win32'), true, false) 'https://downloads.tuxfamily.org/godotengine/4.0/beta1/mono/Godot_v4.0-beta1_mono_win64.zip'
).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-beta1/Godot_v4.0-beta1_mono_win64.zip'
) )
expect( expect(getGodotUrl('4.0.0-beta1', getPlatform('darwin'), true, false)).toEqual(
getGodotUrl('4.0.0-beta1', getPlatform('darwin'), true, false) 'https://downloads.tuxfamily.org/godotengine/4.0/beta1/mono/Godot_v4.0-beta1_mono_macos.universal.zip'
).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-beta1/Godot_v4.0-beta1_mono_macos.universal.zip'
) )
expect( expect(getGodotUrl('4.0.0-beta1', getPlatform('linux'), true, true)).toEqual(
getGodotUrl('4.0.0-beta1', getPlatform('linux'), true, true) 'https://downloads.tuxfamily.org/godotengine/4.0/beta1/mono/Godot_v4.0-beta1_mono_export_templates.tpz'
).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-beta1/Godot_v4.0-beta1_mono_export_templates.tpz'
) )
}) })
test('4.0.0-beta.16', () => { test('4.0.0-beta.16', () => {
expect( expect(getGodotUrl('4.0.0-beta.16', getPlatform('linux'), true, false)).toEqual(
getGodotUrl('4.0.0-beta.16', getPlatform('linux'), true, false) 'https://downloads.tuxfamily.org/godotengine/4.0/beta16/mono/Godot_v4.0-beta16_mono_linux_x86_64.zip'
).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-beta16/Godot_v4.0-beta16_mono_linux_x86_64.zip'
) )
expect( expect(getGodotUrl('4.0.0-beta.16', getPlatform('win32'), true, false)).toEqual(
getGodotUrl('4.0.0-beta.16', getPlatform('win32'), true, false) 'https://downloads.tuxfamily.org/godotengine/4.0/beta16/mono/Godot_v4.0-beta16_mono_win64.zip'
).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-beta16/Godot_v4.0-beta16_mono_win64.zip'
) )
expect( expect(getGodotUrl('4.0.0-beta.16', getPlatform('darwin'), true, false)).toEqual(
getGodotUrl('4.0.0-beta.16', getPlatform('darwin'), true, false) 'https://downloads.tuxfamily.org/godotengine/4.0/beta16/mono/Godot_v4.0-beta16_mono_macos.universal.zip'
).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-beta16/Godot_v4.0-beta16_mono_macos.universal.zip'
) )
}) })
test('4.0.0-beta8', () => { test('4.0.0-beta8', () => {
expect( expect(getGodotUrl('4.0.0-beta8', getPlatform('linux'), true, false)).toEqual(
getGodotUrl('4.0.0-beta8', getPlatform('linux'), true, false) 'https://downloads.tuxfamily.org/godotengine/4.0/beta8/mono/Godot_v4.0-beta8_mono_linux_x86_64.zip'
).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-beta8/Godot_v4.0-beta8_mono_linux_x86_64.zip'
) )
expect( expect(getGodotUrl('4.0.0-beta8', getPlatform('win32'), true, false)).toEqual(
getGodotUrl('4.0.0-beta8', getPlatform('win32'), true, false) 'https://downloads.tuxfamily.org/godotengine/4.0/beta8/mono/Godot_v4.0-beta8_mono_win64.zip'
).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-beta8/Godot_v4.0-beta8_mono_win64.zip'
) )
expect( expect(getGodotUrl('4.0.0-beta8', getPlatform('darwin'), true, false)).toEqual(
getGodotUrl('4.0.0-beta8', getPlatform('darwin'), true, false) 'https://downloads.tuxfamily.org/godotengine/4.0/beta8/mono/Godot_v4.0-beta8_mono_macos.universal.zip'
).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-beta8/Godot_v4.0-beta8_mono_macos.universal.zip'
) )
}) })
test('4.0.0', () => { test('4.0.0', () => {
expect(getGodotUrl('4.0.0', getPlatform('linux'), true, false)).toEqual( expect(getGodotUrl('4.0.0', getPlatform('linux'), true, false)).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-stable/Godot_v4.0-stable_mono_linux_x86_64.zip' 'https://downloads.tuxfamily.org/godotengine/4.0/mono/Godot_v4.0-stable_mono_linux_x86_64.zip'
) )
expect(getGodotUrl('4.0.0', getPlatform('win32'), true, false)).toEqual( expect(getGodotUrl('4.0.0', getPlatform('win32'), true, false)).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-stable/Godot_v4.0-stable_mono_win64.zip' 'https://downloads.tuxfamily.org/godotengine/4.0/mono/Godot_v4.0-stable_mono_win64.zip'
) )
expect(getGodotUrl('4.0.0', getPlatform('darwin'), true, false)).toEqual( expect(getGodotUrl('4.0.0', getPlatform('darwin'), true, false)).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-stable/Godot_v4.0-stable_mono_macos.universal.zip' 'https://downloads.tuxfamily.org/godotengine/4.0/mono/Godot_v4.0-stable_mono_macos.universal.zip'
) )
expect(getGodotUrl('4.0.0', getPlatform('linux'), true, true)).toEqual( expect(getGodotUrl('4.0.0', getPlatform('linux'), true, true)).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-stable/Godot_v4.0-stable_mono_export_templates.tpz' 'https://downloads.tuxfamily.org/godotengine/4.0/mono/Godot_v4.0-stable_mono_export_templates.tpz'
) )
}) })
test('3.5.2', () => { test('3.5.2', () => {
expect(getGodotUrl('3.5.2', getPlatform('linux'), true, true)).toEqual( expect(getGodotUrl('3.5.2', getPlatform('linux'), true, true)).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/3.5.2-stable/Godot_v3.5.2-stable_mono_export_templates.tpz' 'https://downloads.tuxfamily.org/godotengine/3.5.2/mono/Godot_v3.5.2-stable_mono_export_templates.tpz'
) )
}) })
}) })
describe('useDotnet = false', () => { describe('useDotnet = false', () => {
test('4.0.0-beta1', () => { test('4.0.0-beta1', () => {
expect( expect(getGodotUrl('4.0.0-beta1', getPlatform('linux'), false, false)).toEqual(
getGodotUrl('4.0.0-beta1', getPlatform('linux'), false, false) 'https://downloads.tuxfamily.org/godotengine/4.0/beta1/Godot_v4.0-beta1_linux.x86_64.zip'
).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-beta1/Godot_v4.0-beta1_linux.x86_64.zip'
) )
expect( expect(getGodotUrl('4.0.0-beta1', getPlatform('win32'), false, false)).toEqual(
getGodotUrl('4.0.0-beta1', getPlatform('win32'), false, false) 'https://downloads.tuxfamily.org/godotengine/4.0/beta1/Godot_v4.0-beta1_win64.exe.zip'
).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-beta1/Godot_v4.0-beta1_win64.exe.zip'
) )
expect( expect(getGodotUrl('4.0.0-beta1', getPlatform('darwin'), false, false)).toEqual(
getGodotUrl('4.0.0-beta1', getPlatform('darwin'), false, false) 'https://downloads.tuxfamily.org/godotengine/4.0/beta1/Godot_v4.0-beta1_macos.universal.zip'
).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-beta1/Godot_v4.0-beta1_macos.universal.zip'
) )
expect( expect(getGodotUrl('4.0.0-beta1', getPlatform('darwin'), false, true)).toEqual(
getGodotUrl('4.0.0-beta1', getPlatform('darwin'), false, true) 'https://downloads.tuxfamily.org/godotengine/4.0/beta1/Godot_v4.0-beta1_export_templates.tpz'
).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-beta1/Godot_v4.0-beta1_export_templates.tpz'
) )
}) })
test('4.0.0-beta.16', () => { test('4.0.0-beta.16', () => {
expect( expect(getGodotUrl('4.0.0-beta.16', getPlatform('linux'), false, false)).toEqual(
getGodotUrl('4.0.0-beta.16', getPlatform('linux'), false, false) 'https://downloads.tuxfamily.org/godotengine/4.0/beta16/Godot_v4.0-beta16_linux.x86_64.zip'
).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-beta16/Godot_v4.0-beta16_linux.x86_64.zip'
) )
expect( expect(getGodotUrl('4.0.0-beta.16', getPlatform('win32'), false, false)).toEqual(
getGodotUrl('4.0.0-beta.16', getPlatform('win32'), false, false) 'https://downloads.tuxfamily.org/godotengine/4.0/beta16/Godot_v4.0-beta16_win64.exe.zip'
).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-beta16/Godot_v4.0-beta16_win64.exe.zip'
) )
expect( expect(
getGodotUrl('4.0.0-beta.16', getPlatform('darwin'), false, false) getGodotUrl('4.0.0-beta.16', getPlatform('darwin'), false, false)
).toEqual( ).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-beta16/Godot_v4.0-beta16_macos.universal.zip' 'https://downloads.tuxfamily.org/godotengine/4.0/beta16/Godot_v4.0-beta16_macos.universal.zip'
) )
}) })
test('4.0.0', () => { test('4.0.0', () => {
expect(getGodotUrl('4.0.0', getPlatform('linux'), false, true)).toEqual( expect(getGodotUrl('4.0.0', getPlatform('linux'), false, true)).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/4.0-stable/Godot_v4.0-stable_export_templates.tpz' 'https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_export_templates.tpz'
) )
}) })
test('3.5.2', () => { test('3.5.2', () => {
expect(getGodotUrl('3.5.2', getPlatform('linux'), false, true)).toEqual( expect(getGodotUrl('3.5.2', getPlatform('linux'), false, true)).toEqual(
'https://github.com/godotengine/godot-builds/releases/download/3.5.2-stable/Godot_v3.5.2-stable_export_templates.tpz' 'https://downloads.tuxfamily.org/godotengine/3.5.2/Godot_v3.5.2-stable_export_templates.tpz'
) )
}) })
}) })
@ -169,226 +132,94 @@ describe('getGodotUrl', () => {
describe('getExportTemplatePath', () => { describe('getExportTemplatePath', () => {
describe('useDotnet = true', () => { describe('useDotnet = true', () => {
test('4.0.0-beta1', () => { test('4.0.0-beta1', () => {
expect( expect(getExportTemplatePath('4.0.0-beta1', getPlatform('linux'), true)).toEqual(
getExportTemplatePath('4.0.0-beta1', getPlatform('linux'), true) path.join(os.homedir(), '.local/share/godot/export_templates', '4.0.beta1.mono')
).toEqual(
path.join(
os.homedir(),
'.local/share/godot/export_templates',
'4.0.beta1.mono'
)
) )
expect( expect(getExportTemplatePath('4.0.0-beta1', getPlatform('win32'), true)).toEqual(
getExportTemplatePath('4.0.0-beta1', getPlatform('win32'), true) path.join(os.homedir(), 'AppData/Roaming/Godot/export_templates', '4.0.beta1.mono')
).toEqual( )
path.join( expect(getExportTemplatePath('4.0.0-beta1', getPlatform('darwin'), true)).toEqual(
os.homedir(), path.join(os.homedir(), '/Library/Application Support/Godot/export_templates', '4.0.beta1.mono')
'AppData/Roaming/Godot/export_templates',
'4.0.beta1.mono'
)
)
expect(
getExportTemplatePath('4.0.0-beta1', getPlatform('darwin'), true)
).toEqual(
path.join(
os.homedir(),
'/Library/Application Support/Godot/export_templates',
'4.0.beta1.mono'
)
) )
}) })
test('4.0.0', () => { test('4.0.0', () => {
expect( expect(getExportTemplatePath('4.0.0', getPlatform('linux'), true)).toEqual(
getExportTemplatePath('4.0.0', getPlatform('linux'), true) path.join(os.homedir(), '.local/share/godot/export_templates', '4.0.stable.mono')
).toEqual(
path.join(
os.homedir(),
'.local/share/godot/export_templates',
'4.0.stable.mono'
)
) )
expect( expect(getExportTemplatePath('4.0.0', getPlatform('win32'), true)).toEqual(
getExportTemplatePath('4.0.0', getPlatform('win32'), true) path.join(os.homedir(), 'AppData/Roaming/Godot/export_templates', '4.0.stable.mono')
).toEqual( )
path.join( expect(getExportTemplatePath('4.0.0', getPlatform('darwin'), true)).toEqual(
os.homedir(), path.join(os.homedir(), '/Library/Application Support/Godot/export_templates', '4.0.stable.mono')
'AppData/Roaming/Godot/export_templates',
'4.0.stable.mono'
)
)
expect(
getExportTemplatePath('4.0.0', getPlatform('darwin'), true)
).toEqual(
path.join(
os.homedir(),
'/Library/Application Support/Godot/export_templates',
'4.0.stable.mono'
)
) )
}) })
test('3.5.1', () => { test('3.5.1', () => {
expect( expect(getExportTemplatePath('3.5.1', getPlatform('linux'), true)).toEqual(
getExportTemplatePath('3.5.1', getPlatform('linux'), true) path.join(os.homedir(), '.local/share/godot/templates', '3.5.1.stable.mono')
).toEqual(
path.join(
os.homedir(),
'.local/share/godot/templates',
'3.5.1.stable.mono'
)
) )
expect( expect(getExportTemplatePath('3.5.1', getPlatform('win32'), true)).toEqual(
getExportTemplatePath('3.5.1', getPlatform('win32'), true) path.join(os.homedir(), 'AppData/Roaming/Godot/templates', '3.5.1.stable.mono')
).toEqual( )
path.join( expect(getExportTemplatePath('3.5.1', getPlatform('darwin'), true)).toEqual(
os.homedir(), path.join(os.homedir(), '/Library/Application Support/Godot/templates', '3.5.1.stable.mono')
'AppData/Roaming/Godot/templates',
'3.5.1.stable.mono'
)
)
expect(
getExportTemplatePath('3.5.1', getPlatform('darwin'), true)
).toEqual(
path.join(
os.homedir(),
'/Library/Application Support/Godot/templates',
'3.5.1.stable.mono'
)
) )
}) })
test('3.5.0', () => { test('3.5.0', () => {
expect( expect(getExportTemplatePath('3.5.0', getPlatform('linux'), true)).toEqual(
getExportTemplatePath('3.5.0', getPlatform('linux'), true) path.join(os.homedir(), '.local/share/godot/templates', '3.5.stable.mono')
).toEqual(
path.join(
os.homedir(),
'.local/share/godot/templates',
'3.5.stable.mono'
)
) )
expect( expect(getExportTemplatePath('3.5.0', getPlatform('win32'), true)).toEqual(
getExportTemplatePath('3.5.0', getPlatform('win32'), true) path.join(os.homedir(), 'AppData/Roaming/Godot/templates', '3.5.stable.mono')
).toEqual( )
path.join( expect(getExportTemplatePath('3.5.0', getPlatform('darwin'), true)).toEqual(
os.homedir(), path.join(os.homedir(), '/Library/Application Support/Godot/templates', '3.5.stable.mono')
'AppData/Roaming/Godot/templates',
'3.5.stable.mono'
)
)
expect(
getExportTemplatePath('3.5.0', getPlatform('darwin'), true)
).toEqual(
path.join(
os.homedir(),
'/Library/Application Support/Godot/templates',
'3.5.stable.mono'
)
) )
}) })
}) })
describe('useDotnet = false', () => { describe('useDotnet = false', () => {
test('4.0.0-beta1', () => { test('4.0.0-beta1', () => {
expect( expect(getExportTemplatePath('4.0.0-beta1', getPlatform('linux'), false)).toEqual(
getExportTemplatePath('4.0.0-beta1', getPlatform('linux'), false) path.join(os.homedir(), '.local/share/godot/export_templates', '4.0.beta1')
).toEqual(
path.join(
os.homedir(),
'.local/share/godot/export_templates',
'4.0.beta1'
)
) )
expect( expect(getExportTemplatePath('4.0.0-beta1', getPlatform('win32'), false)).toEqual(
getExportTemplatePath('4.0.0-beta1', getPlatform('win32'), false) path.join(os.homedir(), 'AppData/Roaming/Godot/export_templates', '4.0.beta1')
).toEqual( )
path.join( expect(getExportTemplatePath('4.0.0-beta1', getPlatform('darwin'), false)).toEqual(
os.homedir(), path.join(os.homedir(), '/Library/Application Support/Godot/export_templates', '4.0.beta1')
'AppData/Roaming/Godot/export_templates',
'4.0.beta1'
)
)
expect(
getExportTemplatePath('4.0.0-beta1', getPlatform('darwin'), false)
).toEqual(
path.join(
os.homedir(),
'/Library/Application Support/Godot/export_templates',
'4.0.beta1'
)
) )
}) })
test('4.0.0', () => { test('4.0.0', () => {
expect( expect(getExportTemplatePath('4.0.0', getPlatform('linux'), false)).toEqual(
getExportTemplatePath('4.0.0', getPlatform('linux'), false) path.join(os.homedir(), '.local/share/godot/export_templates', '4.0.stable')
).toEqual(
path.join(
os.homedir(),
'.local/share/godot/export_templates',
'4.0.stable'
)
) )
expect( expect(getExportTemplatePath('4.0.0', getPlatform('win32'), false)).toEqual(
getExportTemplatePath('4.0.0', getPlatform('win32'), false) path.join(os.homedir(), 'AppData/Roaming/Godot/export_templates', '4.0.stable')
).toEqual( )
path.join( expect(getExportTemplatePath('4.0.0', getPlatform('darwin'), false)).toEqual(
os.homedir(), path.join(os.homedir(), '/Library/Application Support/Godot/export_templates', '4.0.stable')
'AppData/Roaming/Godot/export_templates',
'4.0.stable'
)
)
expect(
getExportTemplatePath('4.0.0', getPlatform('darwin'), false)
).toEqual(
path.join(
os.homedir(),
'/Library/Application Support/Godot/export_templates',
'4.0.stable'
)
) )
}) })
test('3.5.1', () => { test('3.5.1', () => {
expect( expect(getExportTemplatePath('3.5.1', getPlatform('linux'), false)).toEqual(
getExportTemplatePath('3.5.1', getPlatform('linux'), false)
).toEqual(
path.join(os.homedir(), '.local/share/godot/templates', '3.5.1.stable') path.join(os.homedir(), '.local/share/godot/templates', '3.5.1.stable')
) )
expect( expect(getExportTemplatePath('3.5.1', getPlatform('win32'), false)).toEqual(
getExportTemplatePath('3.5.1', getPlatform('win32'), false) path.join(os.homedir(), 'AppData/Roaming/Godot/templates', '3.5.1.stable')
).toEqual( )
path.join( expect(getExportTemplatePath('3.5.1', getPlatform('darwin'), false)).toEqual(
os.homedir(), path.join(os.homedir(), '/Library/Application Support/Godot/templates', '3.5.1.stable')
'AppData/Roaming/Godot/templates',
'3.5.1.stable'
)
)
expect(
getExportTemplatePath('3.5.1', getPlatform('darwin'), false)
).toEqual(
path.join(
os.homedir(),
'/Library/Application Support/Godot/templates',
'3.5.1.stable'
)
) )
}) })
test('3.5.0', () => { test('3.5.0', () => {
expect( expect(getExportTemplatePath('3.5.0', getPlatform('linux'), false)).toEqual(
getExportTemplatePath('3.5.0', getPlatform('linux'), false)
).toEqual(
path.join(os.homedir(), '.local/share/godot/templates', '3.5.stable') path.join(os.homedir(), '.local/share/godot/templates', '3.5.stable')
) )
expect( expect(getExportTemplatePath('3.5.0', getPlatform('win32'), false)).toEqual(
getExportTemplatePath('3.5.0', getPlatform('win32'), false)
).toEqual(
path.join(os.homedir(), 'AppData/Roaming/Godot/templates', '3.5.stable') path.join(os.homedir(), 'AppData/Roaming/Godot/templates', '3.5.stable')
) )
expect( expect(getExportTemplatePath('3.5.0', getPlatform('darwin'), false)).toEqual(
getExportTemplatePath('3.5.0', getPlatform('darwin'), false) path.join(os.homedir(), '/Library/Application Support/Godot/templates', '3.5.stable')
).toEqual(
path.join(
os.homedir(),
'/Library/Application Support/Godot/templates',
'3.5.stable'
)
) )
}) })
}) })

View File

@ -8,34 +8,9 @@ branding:
inputs: inputs:
version: version:
description: >- description: >-
Godot 4 version: e.g., 4.0.0-beta1, 4.0.0-beta.16, 4.0.0, etc. Must include major, minor, and patch (additional pre-release label is optional). Specify `global` or `global.json` to use the version from the project's global.json file. Godot 4 version: e.g., 4.0.0-beta1, 4.0.0-beta.16, 4.0.0, etc. Must
include major, minor, and patch (additional pre-release label is
```yaml optional).
- uses: chickensoft/setup-godot-action@v1
with:
version: global
```
In the root of your project, include a global.json file:
```json
{
"sdk": {
"version": "6.0.406",
"rollForward": "latestMinor"
},
"msbuild-sdks": {
"Godot.NET.Sdk": "4.0.0"
}
}
```
**Important:** If using a global.json file in your project, do *not* specify the version of the Godot.NET.Sdk in your project's `*.csproj` file.
```xml
<Project Sdk="Godot.NET.Sdk"> <!-- GOOD -->
<Project Sdk="Godot.NET.Sdk/4.0.0"> <!-- BAD -->
```
required: true required: true
path: path:
description: >- description: >-
@ -61,15 +36,7 @@ inputs:
use-dotnet: use-dotnet:
description: >- description: >-
True to use the .NET-enabled version of Godot that enables C#, false to use the default version. True to use the .NET-enabled version of Godot that enables C#, false to use the default version.
default: true default: 'true'
include-templates:
description: >-
True will also download the Godot Export Templates for each platform.
default: false
cache:
description: >-
True to cache downloads.
default: true
runs: runs:
using: 'node20' using: 'node16'
main: 'dist/index.js' main: 'dist/index.js'

View File

@ -2,11 +2,8 @@
"words": [ "words": [
"Chickensoft", "Chickensoft",
"godotsharp", "godotsharp",
"majorver",
"msbuild",
"NOLOGO", "NOLOGO",
"norelease", "norelease",
"nowactions",
"OPTOUT", "OPTOUT",
"rymndhng" "rymndhng"
] ]

38132
dist/index.js generated vendored

File diff suppressed because one or more lines are too long

2
dist/index.js.map generated vendored

File diff suppressed because one or more lines are too long

501
dist/licenses.txt generated vendored
View File

@ -320,28 +320,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
@fastify/busboy
MIT
Copyright Brian White. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to
deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
@opentelemetry/api @opentelemetry/api
Apache-2.0 Apache-2.0
Apache License Apache License
@ -547,362 +525,6 @@ Apache-2.0
limitations under the License. limitations under the License.
@protobuf-ts/runtime
(Apache-2.0 AND BSD-3-Clause)
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
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to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
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designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
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Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
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may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
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the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
@protobuf-ts/runtime-rpc
Apache-2.0
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
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8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
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9. Accepting Warranty or Additional Liability. While redistributing
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@vercel/ncc @vercel/ncc
MIT MIT
Copyright 2018 ZEIT, Inc. Copyright 2018 ZEIT, Inc.
@ -1178,11 +800,48 @@ SOFTWARE.
normalize-path psl
MIT MIT
The MIT License (MIT) The MIT License (MIT)
Copyright (c) 2014-2018, Jon Schlinkert. Copyright (c) 2017 Lupo Montero lupomontero@gmail.com
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
punycode
MIT
Copyright Mathias Bynens <https://mathiasbynens.be/>
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
querystringify
MIT
The MIT License (MIT)
Copyright (c) 2015 Unshift.io, Arnout Kazemier, the Contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@ -1191,16 +850,43 @@ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in The above copyright notice and this permission notice shall be included in all
all copies or substantial portions of the Software. copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
THE SOFTWARE. SOFTWARE.
requires-port
MIT
The MIT License (MIT)
Copyright (c) 2015 Unshift.io, Arnout Kazemier, the Contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
sax sax
@ -1267,6 +953,22 @@ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
tough-cookie
BSD-3-Clause
Copyright (c) 2015, Salesforce.com, Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. Neither the name of Salesforce.com nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
tr46 tr46
MIT MIT
@ -1310,11 +1012,35 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. THE SOFTWARE.
undici universalify
MIT MIT
MIT License (The MIT License)
Copyright (c) Matteo Collina and Undici contributors Copyright (c) 2017, Ryan Zimmerman <opensrc@ryanzim.com>
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the 'Software'), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
url-parse
MIT
The MIT License (MIT)
Copyright (c) 2015 Unshift.io, Arnout Kazemier, the Contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@ -1335,6 +1061,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
uuid uuid
MIT MIT
The MIT License (MIT) The MIT License (MIT)

2
dist/sourcemap-register.js generated vendored

File diff suppressed because one or more lines are too long

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@ -1,9 +0,0 @@
{
"sdk": {
"version": "6.0.406",
"rollForward": "latestMinor"
},
"msbuild-sdks": {
"Godot.NET.Sdk": "4.0.1"
}
}

25846
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@ -27,23 +27,21 @@
"author": "", "author": "",
"license": "MIT", "license": "MIT",
"dependencies": { "dependencies": {
"@actions/cache": "^4.0.3", "@actions/cache": "^3.1.2",
"@actions/core": "^1.10.1", "@actions/core": "^1.10.0",
"@actions/tool-cache": "^2.0.2", "@actions/tool-cache": "^2.0.1"
"@types/normalize-path": "^3.0.2",
"normalize-path": "^3.0.0"
}, },
"devDependencies": { "devDependencies": {
"@types/node": "^22.15.17", "@types/node": "^18.14.2",
"@typescript-eslint/parser": "^8.32.1", "@typescript-eslint/parser": "^5.54.0",
"@vercel/ncc": "^0.38.3", "@vercel/ncc": "^0.36.1",
"eslint": "^9.26.0", "eslint": "^8.33.0",
"eslint-plugin-github": "^6.0.0", "eslint-plugin-github": "^4.6.1",
"eslint-plugin-jest": "^28.11.0", "eslint-plugin-jest": "^27.2.1",
"jest": "^29.7.0", "jest": "^29.4.3",
"js-yaml": "^4.1.0", "js-yaml": "^4.1.0",
"prettier": "^2.8.8", "prettier": "^2.8.4",
"ts-jest": "^29.3.2", "ts-jest": "^29.0.5",
"typescript": "^5.8.3" "typescript": "^4.9.5"
} }
} }

View File

@ -3,8 +3,6 @@ import * as core from '@actions/core'
import * as toolsCache from '@actions/tool-cache' import * as toolsCache from '@actions/tool-cache'
import * as fs from 'fs' import * as fs from 'fs'
import * as os from 'os' import * as os from 'os'
import * as child_process from 'child_process'
import * as process from 'process'
import path from 'path' import path from 'path'
import { import {
@ -16,54 +14,23 @@ import {
Platform Platform
} from './utils' } from './utils'
async function run(platform: Platform): Promise<void> { async function run(platform: Platform | undefined = undefined): Promise<void> {
platform = platform ?? getPlatform(process.platform)
// Get action inputs // Get action inputs
const pathRelative = core.getInput('path').replace(/\s/g, '') const pathRelative = core.getInput('path').replace(/\s/g, '')
const downloadsRelativePath = core const downloadsRelativePath = core
.getInput('downloads-path') .getInput('downloads-path')
.replace(/\s/g, '') .replace(/\s/g, '')
let version = core.getInput('version').replace(/\s/g, '') const version = core.getInput('version').replace(/\s/g, '')
const useDotnet = core.getBooleanInput('use-dotnet') const useDotnet = core.getBooleanInput('use-dotnet')
const binRelativePath = core.getInput('bin-path').replace(/\s/g, '') const binRelativePath = core.getInput('bin-path').replace(/\s/g, '')
const godotSharpRelease = core.getBooleanInput('godot-sharp-release') const godotSharpRelease = core.getBooleanInput('godot-sharp-release')
const checkoutDirectory = process.env['GITHUB_WORKSPACE'] ?? ''
const includeTemplates = core.getBooleanInput('include-templates')
const useCache = core.getBooleanInput('cache')
// Compute derived information
const userDir = os.homedir() const userDir = os.homedir()
const downloadsDir = path.join(userDir, downloadsRelativePath) const downloadsDir = path.join(userDir, downloadsRelativePath)
const installationDir = path.join(userDir, pathRelative) const installationDir = path.join(userDir, pathRelative)
// Log values
core.startGroup('🏝 Environment Information')
core.info(`📁 Checkout directory: ${checkoutDirectory}`)
// See if Godot version needs to be inferred from a global.json file.
if (version.toLowerCase().includes('global')) {
const globalJsonPath = path.join(checkoutDirectory, version)
const hasGlobalJsonFile = fs.existsSync(globalJsonPath)
core.info(`📢 Inferring Godot version from global.json file.`)
core.info(`🌐 global.json file path: ${globalJsonPath}`)
core.info(`🌐 global.json file exists: ${hasGlobalJsonFile}`)
if (!hasGlobalJsonFile) {
throw new Error(
`🚨 Cannot find global.json file to infer the Godot version from.`
)
}
const globalJsonFileContents = fs.readFileSync(globalJsonPath, 'utf8')
core.info(`🖨 global.json contents: ${globalJsonFileContents}`)
const globalJson = JSON.parse(globalJsonFileContents) ?? {}
core.info(
`🖨 global.json parsed contents: ${JSON.stringify(
globalJsonFileContents,
null,
2
)}`
)
version = globalJson['msbuild-sdks']['Godot.NET.Sdk'] ?? ''
}
// Compute derived information from Godot version.
const versionName = getGodotFilenameFromVersionString( const versionName = getGodotFilenameFromVersionString(
version, version,
platform, platform,
@ -78,16 +45,15 @@ async function run(platform: Platform): Promise<void> {
) )
const binDir = path.join(userDir, binRelativePath) const binDir = path.join(userDir, binRelativePath)
const exportTemplateUrl = includeTemplates const exportTemplateUrl = getGodotUrl(version, platform, useDotnet, true)
? getGodotUrl(version, platform, useDotnet, true) const exportTemplatePath = getExportTemplatePath(version, platform, useDotnet)
: '' const exportTemplateDownloadPath = path.join(
const exportTemplatePath = includeTemplates downloadsDir,
? getExportTemplatePath(version, platform, useDotnet) 'export_templates.zip'
: '' )
const exportTemplateDownloadPath = includeTemplates
? path.join(downloadsDir, 'export_templates.zip')
: ''
// Log values
core.startGroup('🤖 Godot Action Inputs')
core.info(`🤖 Godot version: ${version}`) core.info(`🤖 Godot version: ${version}`)
core.info(`🤖 Godot version name: ${versionName}`) core.info(`🤖 Godot version name: ${versionName}`)
core.info(`🟣 Use .NET: ${useDotnet}`) core.info(`🟣 Use .NET: ${useDotnet}`)
@ -97,15 +63,9 @@ async function run(platform: Platform): Promise<void> {
core.info(`📥 Godot download path: ${godotDownloadPath}`) core.info(`📥 Godot download path: ${godotDownloadPath}`)
core.info(`📦 Godot installation directory: ${installationDir}`) core.info(`📦 Godot installation directory: ${installationDir}`)
core.info(`🤖 Godot installation path: ${godotInstallationPath}`) core.info(`🤖 Godot installation path: ${godotInstallationPath}`)
core.info(`🤖 Export Template url: ${exportTemplateUrl}`)
if (includeTemplates) { core.info(`📥 Export Template download path: ${exportTemplateDownloadPath}`)
core.info(`🤖 Export Template url: ${exportTemplateUrl}`) core.info(`🤖 Export Template Path: ${exportTemplatePath}`)
core.info(`📥 Export Template download path: ${exportTemplateDownloadPath}`)
core.info(`🤖 Export Template Path: ${exportTemplatePath}`)
} else {
core.info(`⏭️ Skipping Export Templates.`)
}
core.info(`📂 Bin directory: ${binDir}`) core.info(`📂 Bin directory: ${binDir}`)
core.info(`🤖 GodotSharp release: ${godotSharpRelease}`) core.info(`🤖 GodotSharp release: ${godotSharpRelease}`)
core.endGroup() core.endGroup()
@ -121,18 +81,10 @@ async function run(platform: Platform): Promise<void> {
// See if Godot is already installed. // See if Godot is already installed.
core.startGroup(`🤔 Checking if Godot is already in cache...`) core.startGroup(`🤔 Checking if Godot is already in cache...`)
const cached = await cache.restoreCache(
const cachedPaths = includeTemplates [godotInstallationPath, exportTemplatePath],
? [godotInstallationPath, exportTemplatePath] godotUrl
: [godotInstallationPath] )
const cacheKey = includeTemplates ? godotUrl : `${godotUrl}-no-templates`
let cached = undefined
if (useCache) {
cached = await cache.restoreCache(cachedPaths.slice(), cacheKey)
} else {
core.info(`⏭️ Not using cache`)
}
let executables: string[] let executables: string[]
if (!cached) { if (!cached) {
@ -141,10 +93,6 @@ async function run(platform: Platform): Promise<void> {
core.endGroup() core.endGroup()
core.startGroup(`📥 Downloading Godot to ${godotDownloadPath}...`) core.startGroup(`📥 Downloading Godot to ${godotDownloadPath}...`)
// If the ZIP file already exists locally, delete it before downloading
if (fs.existsSync(godotDownloadPath)) fs.rmSync(godotDownloadPath)
const godotDownloadedPath = await toolsCache.downloadTool( const godotDownloadedPath = await toolsCache.downloadTool(
godotUrl, godotUrl,
godotDownloadPath godotDownloadPath
@ -152,13 +100,18 @@ async function run(platform: Platform): Promise<void> {
core.info(`✅ Godot downloaded to ${godotDownloadedPath}`) core.info(`✅ Godot downloaded to ${godotDownloadedPath}`)
core.endGroup() core.endGroup()
core.startGroup(
`📥 Downloading Export Templates to ${exportTemplateDownloadPath}...`
)
const templateDownloadedPath = await toolsCache.downloadTool(
exportTemplateUrl,
exportTemplateDownloadPath
)
core.info(`✅ Export Templates downloaded to ${templateDownloadedPath}`)
core.endGroup()
// Extract Godot // Extract Godot
core.startGroup(`📦 Extracting Godot to ${installationDir}...`) core.startGroup(`📦 Extracting Godot to ${installationDir}...`)
// If the godot installation folder already exists, remove it before extracting the ZIP file. This will "uninstall" other installations (e.g. on version changes).
if (fs.existsSync(installationDir))
fs.rmSync(installationDir, {recursive: true, force: true})
const godotExtractedPath = await toolsCache.extractZip( const godotExtractedPath = await toolsCache.extractZip(
godotDownloadedPath, godotDownloadedPath,
installationDir installationDir
@ -176,63 +129,42 @@ async function run(platform: Platform): Promise<void> {
core.info(`✅ Files shown`) core.info(`✅ Files shown`)
core.endGroup() core.endGroup()
if (includeTemplates) { core.startGroup(
core.startGroup( `📦 Extracting Export Templates to ${exportTemplatePath}...`
`📥 Downloading Export Templates to ${exportTemplateDownloadPath}...` )
) const exportTemplateExtractedPath = await toolsCache.extractZip(
templateDownloadedPath,
path.dirname(exportTemplatePath)
)
core.info(
`✅ Export Templates extracted to ${exportTemplateExtractedPath}`
)
fs.renameSync(
path.join(exportTemplateExtractedPath, 'templates'),
exportTemplatePath
)
core.info(
`${path.join(
path.dirname(exportTemplateExtractedPath),
'templates'
)} moved to ${exportTemplatePath}`
)
core.endGroup()
// If the ZIP file already exists locally, delete it before downloading // Show extracted Export Template files recursively
if (fs.existsSync(exportTemplateDownloadPath)) core.startGroup(`📄 Showing extracted files recursively...`)
fs.rmSync(exportTemplateDownloadPath) await findExecutablesRecursively(platform, exportTemplatePath, '')
core.info(`✅ Files shown`)
core.endGroup()
const templateDownloadedPath = await toolsCache.downloadTool( // Save extracted Godot contents to cache
exportTemplateUrl, core.startGroup(`💾 Saving extracted Godot download to cache...`)
exportTemplateDownloadPath await cache.saveCache(
) [godotInstallationPath, exportTemplatePath],
core.info(`✅ Export Templates downloaded to ${templateDownloadedPath}`) godotUrl
core.endGroup() )
core.info(`✅ Godot saved to cache`)
core.startGroup( core.endGroup()
`📦 Extracting Export Templates to ${exportTemplatePath}...`
)
// If the export template folder already exists, remove it before extracting the ZIP file. This will "uninstall" other installations (e.g. on version changes).
if (fs.existsSync(exportTemplatePath))
fs.rmdirSync(exportTemplatePath, {recursive: true})
const exportTemplateExtractedPath = await toolsCache.extractZip(
templateDownloadedPath,
path.dirname(exportTemplatePath)
)
core.info(
`✅ Export Templates extracted to ${exportTemplateExtractedPath}`
)
fs.renameSync(
path.join(exportTemplateExtractedPath, 'templates'),
exportTemplatePath
)
core.info(
`${path.join(
path.dirname(exportTemplateExtractedPath),
'templates'
)} moved to ${exportTemplatePath}`
)
core.endGroup()
// Show extracted Export Template files recursively
core.startGroup(`📄 Showing extracted files recursively...`)
await findExecutablesRecursively(platform, exportTemplatePath, '')
core.info(`✅ Files shown`)
core.endGroup()
}
if (useCache) {
// Save extracted Godot contents to cache
core.startGroup(`💾 Saving extracted Godot download to cache...`)
await cache.saveCache(cachedPaths, cacheKey)
core.info(`✅ Godot saved to cache`)
core.endGroup()
}
} else { } else {
core.info(`🎉 Previous Godot download found in cache!`) core.info(`🎉 Previous Godot download found in cache!`)
core.endGroup() core.endGroup()
@ -243,6 +175,7 @@ async function run(platform: Platform): Promise<void> {
installationDir, installationDir,
'' ''
) )
await findExecutablesRecursively(platform, exportTemplatePath, '')
core.info(`✅ Files shown`) core.info(`✅ Files shown`)
core.endGroup() core.endGroup()
} }
@ -255,7 +188,7 @@ async function run(platform: Platform): Promise<void> {
core.endGroup() core.endGroup()
const godotExecutable = executables.find(exe => const godotExecutable = executables.find(exe =>
platform.isGodotExecutable(path.basename(exe)) platform!.isGodotExecutable(path.basename(exe))
) )
const godotSharp = executables.find(exe => { const godotSharp = executables.find(exe => {
const file = exe.toLowerCase() const file = exe.toLowerCase()
@ -290,22 +223,7 @@ async function run(platform: Platform): Promise<void> {
// Create symlink to Godot executable // Create symlink to Godot executable
const godotAlias = path.join(binDir, 'godot') const godotAlias = path.join(binDir, 'godot')
core.startGroup(`🔗 Creating symlinks to executables...`) core.startGroup(`🔗 Creating symlinks to executables...`)
fs.linkSync(godotExecutable, godotAlias)
// If an alias already exists, clear the bin folder before creating the new alias
if (fs.existsSync(binDir)) {
fs.rmSync(binDir, {recursive: true, force: true})
fs.mkdirSync(binDir, {recursive: true})
}
// `fs.linkSync` has some issues on macOS for Godot executable
// it does not create symlink at all, it copies whole file
// and corrupts it a way that Godot gets killed by kernel (Killed: 9)
if (process.platform === "darwin") {
child_process.execSync(`ln -s "${godotExecutable}" "${godotAlias}"`)
} else {
fs.linkSync(godotExecutable, godotAlias)
}
core.info(`✅ Symlink to Godot created`) core.info(`✅ Symlink to Godot created`)
const godotSharpDirAlias = path.join(binDir, 'GodotSharp') const godotSharpDirAlias = path.join(binDir, 'GodotSharp')
if (useDotnet) { if (useDotnet) {
@ -332,4 +250,4 @@ async function run(platform: Platform): Promise<void> {
} }
} }
run(getPlatform(process.platform)) run()

View File

@ -1,8 +1,7 @@
import * as core from '@actions/core' import * as core from '@actions/core'
import * as fs from 'fs' import * as fs from 'fs'
import normalize from 'normalize-path' import path from 'path'
import * as os from 'os' import os from 'os'
import * as path from 'path'
export interface Platform { export interface Platform {
/** Godot installation filename suffix. */ /** Godot installation filename suffix. */
@ -52,8 +51,9 @@ export class Linux implements Platform {
} }
export class Windows implements Platform { export class Windows implements Platform {
GODOT_EXPORT_TEMPLATE_BASE_PATH = path.normalize( GODOT_EXPORT_TEMPLATE_BASE_PATH = path.join(
path.join(os.homedir(), '\\AppData\\Roaming\\Godot') os.homedir(),
'\\AppData\\Roaming\\Godot'
) )
godotFilenameSuffix(useDotnet: boolean): string { godotFilenameSuffix(useDotnet: boolean): string {
@ -108,8 +108,7 @@ interface SemanticVersion {
} }
/** Godot download url prefix. */ /** Godot download url prefix. */
const GODOT_URL_PREFIX = const GODOT_URL_PREFIX = 'https://downloads.tuxfamily.org/godotengine/'
'https://github.com/godotengine/godot-builds/releases/download/'
/** Godot filename prefix. */ /** Godot filename prefix. */
const GODOT_FILENAME_PREFIX = 'Godot_v' const GODOT_FILENAME_PREFIX = 'Godot_v'
@ -157,13 +156,13 @@ export function getGodotUrl(
if (patch !== '' && patch !== '0') { if (patch !== '' && patch !== '0') {
url += `.${patch}` url += `.${patch}`
} }
url += '/'
if (label !== '') { if (label !== '') {
url += `-${label}/` url += `${label}/`
} else {
url += '-stable/'
} }
if (useDotnet) url += `mono/`
if (!isTemplate) if (!isTemplate)
return `${url}${getGodotFilename(version, platform, useDotnet)}.zip` return `${url}${getGodotFilename(version, platform, useDotnet)}.zip`
@ -201,12 +200,10 @@ export function getExportTemplatePath(
} }
if (useDotnet) folderName += '.mono' if (useDotnet) folderName += '.mono'
return normalize( return path.join(
path.join( platform.GODOT_EXPORT_TEMPLATE_BASE_PATH,
platform.GODOT_EXPORT_TEMPLATE_BASE_PATH, version.major === '4' ? 'export_templates' : 'templates',
version.major === '4' ? 'export_templates' : 'templates', folderName
folderName
)
) )
} }

View File

@ -1,16 +1,13 @@
{ {
"compilerOptions": { "compilerOptions": {
"target": "es6", /* Specify ECMAScript target version: 'ES3' (default), 'ES5', 'ES2015', 'ES2016', 'ES2017', 'ES2018', 'ES2019' or 'ESNEXT'. */ "target": "es6", /* Specify ECMAScript target version: 'ES3' (default), 'ES5', 'ES2015', 'ES2016', 'ES2017', 'ES2018', 'ES2019' or 'ESNEXT'. */
"module": "CommonJS", /* Specify module code generation: 'none', 'commonjs', 'amd', 'system', 'umd', 'es2015', or 'ESNext'. */ "module": "commonjs", /* Specify module code generation: 'none', 'commonjs', 'amd', 'system', 'umd', 'es2015', or 'ESNext'. */
"outDir": "./lib", /* Redirect output structure to the directory. */ "outDir": "./lib", /* Redirect output structure to the directory. */
"rootDir": "./src", /* Specify the root directory of input files. Use to control the output directory structure with --outDir. */ "rootDir": "./src", /* Specify the root directory of input files. Use to control the output directory structure with --outDir. */
"strict": true, /* Enable all strict type-checking options. */ "strict": true, /* Enable all strict type-checking options. */
"noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */ "noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */
"esModuleInterop": true /* Enables emit interoperability between CommonJS and ES Modules via creation of namespace objects for all imports. Implies 'allowSyntheticDefaultImports'. */ "esModuleInterop": true /* Enables emit interoperability between CommonJS and ES Modules via creation of namespace objects for all imports. Implies 'allowSyntheticDefaultImports'. */
}, },
"include": [
"src/**/*"
],
"exclude": [ "exclude": [
"node_modules", "node_modules",
"**/*.test.ts" "**/*.test.ts"

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@ -1,9 +0,0 @@
{
"extends": "./tsconfig.json",
"include": [
"__tests__/**/*"
],
"exclude": [
"node_modules",
]
}