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...

15 Commits
v1.5.5 ... main

Author SHA1 Message Date
Mateusz Budzisz
92cdaf8c4a
MacOS Godot executable killed by Kernel (Killed: 9) (#101)
* ln test

* final
2025-08-09 18:55:26 -05:00
Joanna May
fe568faee5 fix: dist 2025-05-12 14:59:15 -05:00
Joanna May
8fd9028758 fix: upload artifact 2025-05-12 14:57:47 -05:00
Joanna May
351d3975e1 chore: distribution 2025-05-12 14:56:21 -05:00
Mateusz Budzisz
dcb37d0557
fix: caching, dependencies, deprecation warnings (#100)
* Bump dependencies & update readme

* revert node bump

* remove deprecated node api
2025-05-12 14:53:49 -05:00
Mark Wilson
95d8c7dd3b
Merge pull request #98 from wlsnmrk/doc/readme-badges
doc: update badge URLs
2025-04-22 23:31:14 -04:00
Mark Wilson
544697c9de doc: update badge URLs
Updated badge URLs in README to match the new Chickensoft site.
2025-04-22 23:28:08 -04:00
dependabot[bot]
c34870b1ad
build(deps-dev): bump eslint-plugin-github from 4.7.0 to 4.10.2 (#78)
Bumps [eslint-plugin-github](https://github.com/github/eslint-plugin-github) from 4.7.0 to 4.10.2.
- [Release notes](https://github.com/github/eslint-plugin-github/releases)
- [Commits](https://github.com/github/eslint-plugin-github/compare/v4.7.0...v4.10.2)

---
updated-dependencies:
- dependency-name: eslint-plugin-github
  dependency-type: direct:development
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-02-03 10:12:13 -06:00
dependabot[bot]
8659c95e57
build(deps): bump @types/normalize-path from 3.0.0 to 3.0.2 (#76)
Bumps [@types/normalize-path](https://github.com/DefinitelyTyped/DefinitelyTyped/tree/HEAD/types/normalize-path) from 3.0.0 to 3.0.2.
- [Release notes](https://github.com/DefinitelyTyped/DefinitelyTyped/releases)
- [Commits](https://github.com/DefinitelyTyped/DefinitelyTyped/commits/HEAD/types/normalize-path)

---
updated-dependencies:
- dependency-name: "@types/normalize-path"
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-02-03 10:12:03 -06:00
dependabot[bot]
7dedb68ae0
build(deps-dev): bump @types/node from 20.9.0 to 20.12.7 (#83)
Bumps [@types/node](https://github.com/DefinitelyTyped/DefinitelyTyped/tree/HEAD/types/node) from 20.9.0 to 20.12.7.
- [Release notes](https://github.com/DefinitelyTyped/DefinitelyTyped/releases)
- [Commits](https://github.com/DefinitelyTyped/DefinitelyTyped/commits/HEAD/types/node)

---
updated-dependencies:
- dependency-name: "@types/node"
  dependency-type: direct:development
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-02-03 10:11:36 -06:00
SakulFlee
34950cd8ab
Typo in README (#88)
GitHub Action example YAML -> include-templates description
2024-12-17 13:45:53 -06:00
Patrick Dawson
46198e5e97
Add option to disable cache (#85) 2024-07-02 14:13:28 -05:00
Will Jordan
d83cb325fa
Upgrade from node16 to node20 (#81) 2024-03-25 08:23:04 -05:00
Will Jordan
1dc3741f47
Add include-templates option (default false). Fix cache. (#80)
* Add include-templates option (default false). Fix cache failing to resolve.

* Update readme about optional templates.

* Add include-templates as part of test matrix

* Fix include-templates matrix
2024-03-21 17:49:46 -05:00
Lulu
d3fbddfbaf
Resolving issues with Self-Hosted GitHub Runners and local caches (#71)
* Removing downloaded ZIP before downloading another version

* Removing existing aliases before creating a new alias

* Removing existing installations before extracting downloaded ZIP

* Removing existing installations recursively

* Remove bin directory before creating aliases

* Recreate bin folder after clearing

* Fixed comments
2024-01-30 08:38:02 -06:00
10 changed files with 15198 additions and 6001 deletions

View File

@ -16,7 +16,7 @@ on:
jobs: jobs:
tests: tests:
name: 🧪 Test on ${{ matrix.os }}, .NET=${{ matrix.use-dotnet }} name: 🧪 Test on ${{ matrix.os }}, .NET=${{ matrix.use-dotnet }}, include-templates=${{ matrix.include-templates }}
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name
runs-on: ${{ matrix.os }} runs-on: ${{ matrix.os }}
strategy: strategy:
@ -26,6 +26,7 @@ jobs:
# Put the operating systems you want to run on here. # Put the operating systems you want to run on here.
os: [ubuntu-latest, macos-latest, windows-latest] os: [ubuntu-latest, macos-latest, windows-latest]
use-dotnet: [false, true] use-dotnet: [false, true]
include-templates: [false, true]
env: env:
DOTNET_CLI_TELEMETRY_OPTOUT: true DOTNET_CLI_TELEMETRY_OPTOUT: true
DOTNET_NOLOGO: true DOTNET_NOLOGO: true
@ -34,10 +35,10 @@ jobs:
# Use bash shells on all platforms. # Use bash shells on all platforms.
shell: bash shell: bash
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v4
name: 🧾 Checkout name: 🧾 Checkout
- uses: actions/setup-dotnet@v3 - uses: actions/setup-dotnet@v4
if: ${{ matrix.use-dotnet }} if: ${{ matrix.use-dotnet }}
name: 💽 Setup .NET SDK name: 💽 Setup .NET SDK
with: with:
@ -50,6 +51,7 @@ jobs:
# Pre-release label is optional. # Pre-release label is optional.
version: 4.0.0 version: 4.0.0
use-dotnet: ${{ matrix.use-dotnet }} use-dotnet: ${{ matrix.use-dotnet }}
include-templates: ${{ matrix.include-templates }}
- name: 🔬 Verify Dotnet - name: 🔬 Verify Dotnet
if: ${{ matrix.use-dotnet }} if: ${{ matrix.use-dotnet }}
@ -65,7 +67,7 @@ jobs:
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v4
name: 🧾 Checkout name: 🧾 Checkout
- uses: ./ - uses: ./
@ -83,12 +85,12 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v4
- name: Set Node.js 16.x - name: Set Node.js 20.x
uses: actions/setup-node@v3 uses: actions/setup-node@v4
with: with:
node-version: 16.x node-version: 20.x
- name: Install dependencies - name: Install dependencies
run: npm ci run: npm ci
@ -108,7 +110,7 @@ jobs:
id: diff id: diff
# If index.js was different than expected, upload the expected version as an artifact # If index.js was different than expected, upload the expected version as an artifact
- uses: actions/upload-artifact@v3 - uses: actions/upload-artifact@v4
if: ${{ failure() && steps.diff.conclusion == 'failure' }} if: ${{ failure() && steps.diff.conclusion == 'failure' }}
with: with:
name: dist name: dist

View File

@ -5,7 +5,7 @@
Setup Godot for use with (or without) .NET on macOS, Windows, and Linux CI/CD runners. Setup Godot for use with (or without) .NET on macOS, Windows, and Linux CI/CD runners.
- ✅ Installs Godot 4.x - ✅ Installs Godot 4.x
- ✅ Installs export templates. - ✅ Optionally installs export templates.
- ✅ C# supported using .NET version of Godot. - ✅ C# supported using .NET version of Godot.
- ✅ Versions **without** .NET are also supported. - ✅ Versions **without** .NET are also supported.
- ✅ Installs Godot directly on the CI/CD runner. - ✅ Installs Godot directly on the CI/CD runner.
@ -38,15 +38,21 @@ jobs:
env: env:
DOTNET_CLI_TELEMETRY_OPTOUT: true DOTNET_CLI_TELEMETRY_OPTOUT: true
DOTNET_NOLOGO: true DOTNET_NOLOGO: true
# Smaller cache size
NUGET_PACKAGES: ${{ github.workspace }}/.nuget/packages
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: true
defaults: defaults:
run: run:
# Use bash shells on all platforms. # Use bash shells on all platforms.
shell: bash shell: bash
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v4
name: 🧾 Checkout name: 🧾 Checkout
# Disable fetching history as most of the time it is useless
filter: tree:0
fetch-depth: 0
- uses: actions/setup-dotnet@v3 - uses: actions/setup-dotnet@v4
name: 💽 Setup .NET SDK name: 💽 Setup .NET SDK
with: with:
# Use the .NET SDK from global.json in the root of the repository. # Use the .NET SDK from global.json in the root of the repository.
@ -55,14 +61,16 @@ jobs:
- name: 📦 Restore Dependencies - name: 📦 Restore Dependencies
run: dotnet restore run: dotnet restore
- uses: chickensoft-games/setup-godot@v1 - uses: chickensoft-games/setup-godot@v2
name: 🤖 Setup Godot name: 🤖 Setup Godot
with: with:
# Version must include major, minor, and patch, and be >= 4.0.0 # Version must include major, minor, and patch, and be >= 4.0.0
# Pre-release label is optional. # Pre-release label is optional.
version: 4.0.0-beta16 # also valid: 4.0.0.rc1 or 4.0.0, etc version: 4.0.0-beta16 # also valid: 4.0.0.rc1 or 4.0.0 or "global.json", etc
# Use .NET-enabled version of Godot (the default is also true). # Use .NET-enabled version of Godot (the default is also true).
use-dotnet: true use-dotnet: true
# Include the Godot Export Templates (the default is false).
include-templates: true
- name: 🔬 Verify Setup - name: 🔬 Verify Setup
run: | run: |
@ -73,7 +81,7 @@ jobs:
run: godot --headless --build-solutions --quit || exit 0 run: godot --headless --build-solutions --quit || exit 0
- name: 🦺 Build Projects - name: 🦺 Build Projects
run: dotnet build run: dotnet build --configuration Release
# Do whatever you want! # Do whatever you want!
``` ```
@ -89,7 +97,7 @@ The Godot version should be specified the same as any [GodotSharp] version strin
In place of a version, you can specify `global` or `global.json` to use the version of Godot specified by the project's global.json file. In place of a version, you can specify `global` or `global.json` to use the version of Godot specified by the project's global.json file.
```yaml ```yaml
- uses: chickensoft-games/setup-godot@v1 - uses: chickensoft-games/setup-godot@v2
name: 🤖 Setup Godot name: 🤖 Setup Godot
with: with:
version: global.json # use Godot version specified by global.json version: global.json # use Godot version specified by global.json
@ -116,11 +124,11 @@ For that to work, your project must have a `global.json` file in the root direct
<Project Sdk="Godot.NET.Sdk/4.0.0"> <!-- BAD --> <Project Sdk="Godot.NET.Sdk/4.0.0"> <!-- BAD -->
``` ```
[chickensoft-badge]: https://raw.githubusercontent.com/chickensoft-games/chickensoft_site/main/static/img/badges/chickensoft_badge.svg [chickensoft-badge]: https://chickensoft.games/img/badges/chickensoft_badge.svg
[chickensoft-website]: https://chickensoft.games [chickensoft-website]: https://chickensoft.games
[discord-badge]: https://raw.githubusercontent.com/chickensoft-games/chickensoft_site/main/static/img/badges/discord_badge.svg [discord-badge]: https://chickensoft.games/img/badges/discord_badge.svg
[discord]: https://discord.gg/gSjaPgMmYW [discord]: https://discord.gg/gSjaPgMmYW
[read-the-docs-badge]: https://raw.githubusercontent.com/chickensoft-games/chickensoft_site/main/static/img/badges/read_the_docs_badge.svg [read-the-docs-badge]: https://chickensoft.games/img/badges/read_the_docs_badge.svg
[docs]: https://chickensoft.games/docs [docs]: https://chickensoft.games/docs
[action]: ./action.yml [action]: ./action.yml
[GodotSharp]: https://www.nuget.org/packages/GodotSharp#versions-body-tab [GodotSharp]: https://www.nuget.org/packages/GodotSharp#versions-body-tab

View File

@ -61,7 +61,15 @@ inputs:
use-dotnet: use-dotnet:
description: >- description: >-
True to use the .NET-enabled version of Godot that enables C#, false to use the default version. True to use the .NET-enabled version of Godot that enables C#, false to use the default version.
default: 'true' default: true
include-templates:
description: >-
True will also download the Godot Export Templates for each platform.
default: false
cache:
description: >-
True to cache downloads.
default: true
runs: runs:
using: 'node16' using: 'node20'
main: 'dist/index.js' main: 'dist/index.js'

10925
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2
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356
dist/licenses.txt generated vendored
View File

@ -547,6 +547,362 @@ Apache-2.0
limitations under the License. limitations under the License.
@protobuf-ts/runtime
(Apache-2.0 AND BSD-3-Clause)
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
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otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
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"Source" form shall mean the preferred form for making modifications,
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8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
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incidental, or consequential damages of any character arising as a
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9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
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on Your own behalf and on Your sole responsibility, not on behalf
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@vercel/ncc @vercel/ncc
MIT MIT
Copyright 2018 ZEIT, Inc. Copyright 2018 ZEIT, Inc.

2
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@ -27,23 +27,23 @@
"author": "", "author": "",
"license": "MIT", "license": "MIT",
"dependencies": { "dependencies": {
"@actions/cache": "^3.2.2", "@actions/cache": "^4.0.3",
"@actions/core": "^1.10.0", "@actions/core": "^1.10.1",
"@actions/tool-cache": "^2.0.1", "@actions/tool-cache": "^2.0.2",
"@types/normalize-path": "^3.0.0", "@types/normalize-path": "^3.0.2",
"normalize-path": "^3.0.0" "normalize-path": "^3.0.0"
}, },
"devDependencies": { "devDependencies": {
"@types/node": "^20.5.7", "@types/node": "^22.15.17",
"@typescript-eslint/parser": "^5.62.0", "@typescript-eslint/parser": "^8.32.1",
"@vercel/ncc": "^0.36.1", "@vercel/ncc": "^0.38.3",
"eslint": "^8.48.0", "eslint": "^9.26.0",
"eslint-plugin-github": "^4.7.0", "eslint-plugin-github": "^6.0.0",
"eslint-plugin-jest": "^27.2.1", "eslint-plugin-jest": "^28.11.0",
"jest": "^29.5.0", "jest": "^29.7.0",
"js-yaml": "^4.1.0", "js-yaml": "^4.1.0",
"prettier": "^2.8.8", "prettier": "^2.8.8",
"ts-jest": "^29.1.0", "ts-jest": "^29.3.2",
"typescript": "^5.2.2" "typescript": "^5.8.3"
} }
} }

View File

@ -3,6 +3,8 @@ import * as core from '@actions/core'
import * as toolsCache from '@actions/tool-cache' import * as toolsCache from '@actions/tool-cache'
import * as fs from 'fs' import * as fs from 'fs'
import * as os from 'os' import * as os from 'os'
import * as child_process from 'child_process'
import * as process from 'process'
import path from 'path' import path from 'path'
import { import {
@ -25,6 +27,8 @@ async function run(platform: Platform): Promise<void> {
const binRelativePath = core.getInput('bin-path').replace(/\s/g, '') const binRelativePath = core.getInput('bin-path').replace(/\s/g, '')
const godotSharpRelease = core.getBooleanInput('godot-sharp-release') const godotSharpRelease = core.getBooleanInput('godot-sharp-release')
const checkoutDirectory = process.env['GITHUB_WORKSPACE'] ?? '' const checkoutDirectory = process.env['GITHUB_WORKSPACE'] ?? ''
const includeTemplates = core.getBooleanInput('include-templates')
const useCache = core.getBooleanInput('cache')
const userDir = os.homedir() const userDir = os.homedir()
const downloadsDir = path.join(userDir, downloadsRelativePath) const downloadsDir = path.join(userDir, downloadsRelativePath)
@ -74,12 +78,15 @@ async function run(platform: Platform): Promise<void> {
) )
const binDir = path.join(userDir, binRelativePath) const binDir = path.join(userDir, binRelativePath)
const exportTemplateUrl = getGodotUrl(version, platform, useDotnet, true) const exportTemplateUrl = includeTemplates
const exportTemplatePath = getExportTemplatePath(version, platform, useDotnet) ? getGodotUrl(version, platform, useDotnet, true)
const exportTemplateDownloadPath = path.join( : ''
downloadsDir, const exportTemplatePath = includeTemplates
'export_templates.zip' ? getExportTemplatePath(version, platform, useDotnet)
) : ''
const exportTemplateDownloadPath = includeTemplates
? path.join(downloadsDir, 'export_templates.zip')
: ''
core.info(`🤖 Godot version: ${version}`) core.info(`🤖 Godot version: ${version}`)
core.info(`🤖 Godot version name: ${versionName}`) core.info(`🤖 Godot version name: ${versionName}`)
@ -90,9 +97,15 @@ async function run(platform: Platform): Promise<void> {
core.info(`📥 Godot download path: ${godotDownloadPath}`) core.info(`📥 Godot download path: ${godotDownloadPath}`)
core.info(`📦 Godot installation directory: ${installationDir}`) core.info(`📦 Godot installation directory: ${installationDir}`)
core.info(`🤖 Godot installation path: ${godotInstallationPath}`) core.info(`🤖 Godot installation path: ${godotInstallationPath}`)
core.info(`🤖 Export Template url: ${exportTemplateUrl}`)
core.info(`📥 Export Template download path: ${exportTemplateDownloadPath}`) if (includeTemplates) {
core.info(`🤖 Export Template Path: ${exportTemplatePath}`) core.info(`🤖 Export Template url: ${exportTemplateUrl}`)
core.info(`📥 Export Template download path: ${exportTemplateDownloadPath}`)
core.info(`🤖 Export Template Path: ${exportTemplatePath}`)
} else {
core.info(`⏭️ Skipping Export Templates.`)
}
core.info(`📂 Bin directory: ${binDir}`) core.info(`📂 Bin directory: ${binDir}`)
core.info(`🤖 GodotSharp release: ${godotSharpRelease}`) core.info(`🤖 GodotSharp release: ${godotSharpRelease}`)
core.endGroup() core.endGroup()
@ -108,10 +121,18 @@ async function run(platform: Platform): Promise<void> {
// See if Godot is already installed. // See if Godot is already installed.
core.startGroup(`🤔 Checking if Godot is already in cache...`) core.startGroup(`🤔 Checking if Godot is already in cache...`)
const cached = await cache.restoreCache(
[godotInstallationPath, exportTemplatePath], const cachedPaths = includeTemplates
godotUrl ? [godotInstallationPath, exportTemplatePath]
) : [godotInstallationPath]
const cacheKey = includeTemplates ? godotUrl : `${godotUrl}-no-templates`
let cached = undefined
if (useCache) {
cached = await cache.restoreCache(cachedPaths.slice(), cacheKey)
} else {
core.info(`⏭️ Not using cache`)
}
let executables: string[] let executables: string[]
if (!cached) { if (!cached) {
@ -120,6 +141,10 @@ async function run(platform: Platform): Promise<void> {
core.endGroup() core.endGroup()
core.startGroup(`📥 Downloading Godot to ${godotDownloadPath}...`) core.startGroup(`📥 Downloading Godot to ${godotDownloadPath}...`)
// If the ZIP file already exists locally, delete it before downloading
if (fs.existsSync(godotDownloadPath)) fs.rmSync(godotDownloadPath)
const godotDownloadedPath = await toolsCache.downloadTool( const godotDownloadedPath = await toolsCache.downloadTool(
godotUrl, godotUrl,
godotDownloadPath godotDownloadPath
@ -127,18 +152,13 @@ async function run(platform: Platform): Promise<void> {
core.info(`✅ Godot downloaded to ${godotDownloadedPath}`) core.info(`✅ Godot downloaded to ${godotDownloadedPath}`)
core.endGroup() core.endGroup()
core.startGroup(
`📥 Downloading Export Templates to ${exportTemplateDownloadPath}...`
)
const templateDownloadedPath = await toolsCache.downloadTool(
exportTemplateUrl,
exportTemplateDownloadPath
)
core.info(`✅ Export Templates downloaded to ${templateDownloadedPath}`)
core.endGroup()
// Extract Godot // Extract Godot
core.startGroup(`📦 Extracting Godot to ${installationDir}...`) core.startGroup(`📦 Extracting Godot to ${installationDir}...`)
// If the godot installation folder already exists, remove it before extracting the ZIP file. This will "uninstall" other installations (e.g. on version changes).
if (fs.existsSync(installationDir))
fs.rmSync(installationDir, {recursive: true, force: true})
const godotExtractedPath = await toolsCache.extractZip( const godotExtractedPath = await toolsCache.extractZip(
godotDownloadedPath, godotDownloadedPath,
installationDir installationDir
@ -156,42 +176,63 @@ async function run(platform: Platform): Promise<void> {
core.info(`✅ Files shown`) core.info(`✅ Files shown`)
core.endGroup() core.endGroup()
core.startGroup( if (includeTemplates) {
`📦 Extracting Export Templates to ${exportTemplatePath}...` core.startGroup(
) `📥 Downloading Export Templates to ${exportTemplateDownloadPath}...`
const exportTemplateExtractedPath = await toolsCache.extractZip( )
templateDownloadedPath,
path.dirname(exportTemplatePath)
)
core.info(
`✅ Export Templates extracted to ${exportTemplateExtractedPath}`
)
fs.renameSync(
path.join(exportTemplateExtractedPath, 'templates'),
exportTemplatePath
)
core.info(
`${path.join(
path.dirname(exportTemplateExtractedPath),
'templates'
)} moved to ${exportTemplatePath}`
)
core.endGroup()
// Show extracted Export Template files recursively // If the ZIP file already exists locally, delete it before downloading
core.startGroup(`📄 Showing extracted files recursively...`) if (fs.existsSync(exportTemplateDownloadPath))
await findExecutablesRecursively(platform, exportTemplatePath, '') fs.rmSync(exportTemplateDownloadPath)
core.info(`✅ Files shown`)
core.endGroup()
// Save extracted Godot contents to cache const templateDownloadedPath = await toolsCache.downloadTool(
core.startGroup(`💾 Saving extracted Godot download to cache...`) exportTemplateUrl,
await cache.saveCache( exportTemplateDownloadPath
[godotInstallationPath, exportTemplatePath], )
godotUrl core.info(`✅ Export Templates downloaded to ${templateDownloadedPath}`)
) core.endGroup()
core.info(`✅ Godot saved to cache`)
core.endGroup() core.startGroup(
`📦 Extracting Export Templates to ${exportTemplatePath}...`
)
// If the export template folder already exists, remove it before extracting the ZIP file. This will "uninstall" other installations (e.g. on version changes).
if (fs.existsSync(exportTemplatePath))
fs.rmdirSync(exportTemplatePath, {recursive: true})
const exportTemplateExtractedPath = await toolsCache.extractZip(
templateDownloadedPath,
path.dirname(exportTemplatePath)
)
core.info(
`✅ Export Templates extracted to ${exportTemplateExtractedPath}`
)
fs.renameSync(
path.join(exportTemplateExtractedPath, 'templates'),
exportTemplatePath
)
core.info(
`${path.join(
path.dirname(exportTemplateExtractedPath),
'templates'
)} moved to ${exportTemplatePath}`
)
core.endGroup()
// Show extracted Export Template files recursively
core.startGroup(`📄 Showing extracted files recursively...`)
await findExecutablesRecursively(platform, exportTemplatePath, '')
core.info(`✅ Files shown`)
core.endGroup()
}
if (useCache) {
// Save extracted Godot contents to cache
core.startGroup(`💾 Saving extracted Godot download to cache...`)
await cache.saveCache(cachedPaths, cacheKey)
core.info(`✅ Godot saved to cache`)
core.endGroup()
}
} else { } else {
core.info(`🎉 Previous Godot download found in cache!`) core.info(`🎉 Previous Godot download found in cache!`)
core.endGroup() core.endGroup()
@ -202,7 +243,6 @@ async function run(platform: Platform): Promise<void> {
installationDir, installationDir,
'' ''
) )
await findExecutablesRecursively(platform, exportTemplatePath, '')
core.info(`✅ Files shown`) core.info(`✅ Files shown`)
core.endGroup() core.endGroup()
} }
@ -250,7 +290,22 @@ async function run(platform: Platform): Promise<void> {
// Create symlink to Godot executable // Create symlink to Godot executable
const godotAlias = path.join(binDir, 'godot') const godotAlias = path.join(binDir, 'godot')
core.startGroup(`🔗 Creating symlinks to executables...`) core.startGroup(`🔗 Creating symlinks to executables...`)
fs.linkSync(godotExecutable, godotAlias)
// If an alias already exists, clear the bin folder before creating the new alias
if (fs.existsSync(binDir)) {
fs.rmSync(binDir, {recursive: true, force: true})
fs.mkdirSync(binDir, {recursive: true})
}
// `fs.linkSync` has some issues on macOS for Godot executable
// it does not create symlink at all, it copies whole file
// and corrupts it a way that Godot gets killed by kernel (Killed: 9)
if (process.platform === "darwin") {
child_process.execSync(`ln -s "${godotExecutable}" "${godotAlias}"`)
} else {
fs.linkSync(godotExecutable, godotAlias)
}
core.info(`✅ Symlink to Godot created`) core.info(`✅ Symlink to Godot created`)
const godotSharpDirAlias = path.join(binDir, 'GodotSharp') const godotSharpDirAlias = path.join(binDir, 'GodotSharp')
if (useDotnet) { if (useDotnet) {