# Setup Godot Setup Godot for headless use with macOS, Windows, and Linux CI/CD runners. - ✅ Godot 4 Only. - ✅ Setup and run Godot on the OS you are developing for. - ✅ Caches Godot 4 installation for speedier workflows. - ✅ Adds environment variables (`GODOT4`, `GODOT`) to the system path. - ✅ Installs Godot on the runner — do whatever you want with it afterwards! > **Godot 3.x and below are not supported.** ## Usage Example workflow: ```yaml name: 🚥 Status Checks on: push jobs: tests: name: 👀 Evaluate on ${{ matrix.os }} runs-on: ${{ matrix.os }} strategy: # Don't cancel other OS runners if one fails. fail-fast: false matrix: # Put the operating systems you want to run on here. os: [ubuntu-latest, macos-latest, windows-latest] env: DOTNET_CLI_TELEMETRY_OPTOUT: true DOTNET_NOLOGO: true defaults: run: # Use bash shells on all platforms. shell: bash steps: - uses: actions/checkout@v3 name: 🧾 Checkout - uses: actions/setup-dotnet@v3 name: 💽 Setup .NET SDK with: # Use the .NET SDK from global.json in the root of the repository. global-json-file: global.json - name: 📦 Restore Dependencies run: dotnet restore - uses: chickensoft-games/setup-godot name: 🤖 Setup Godot with: # Version must include major, minor, and patch, and be >= 4.0.0 # Pre-release label is optional. version: 4.0.0-beta16 - name: 🔬 Verify Setup run: | dotnet --version godot --version - name: 🧑‍🔬 Generate .NET Bindings run: godot --headless --build-solutions --quit || exit 0 - name: 🦺 Build Projects run: dotnet build # Do whatever you want! ```