mirror of
https://github.com/chickensoft-games/setup-godot.git
synced 2025-08-14 12:55:08 +00:00
Fixed comments
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parent
25bbe6992f
commit
12ed76813f
8
dist/index.js
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8
dist/index.js
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@ -125,14 +125,14 @@ function run(platform) {
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core.info(`🙃 Previous Godot download not found in cache`);
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core.endGroup();
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core.startGroup(`📥 Downloading Godot to ${godotDownloadPath}...`);
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// If the ZIP file still exists locally, delete it before downloading
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// If the ZIP file already exists locally, delete it before downloading
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if (fs.existsSync(godotDownloadPath))
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fs.rmSync(godotDownloadPath);
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const godotDownloadedPath = yield toolsCache.downloadTool(godotUrl, godotDownloadPath);
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core.info(`✅ Godot downloaded to ${godotDownloadedPath}`);
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core.endGroup();
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core.startGroup(`📥 Downloading Export Templates to ${exportTemplateDownloadPath}...`);
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// If the ZIP file still exists locally, delete it before downloading
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// If the ZIP file already exists locally, delete it before downloading
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if (fs.existsSync(exportTemplateDownloadPath))
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fs.rmSync(exportTemplateDownloadPath);
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const templateDownloadedPath = yield toolsCache.downloadTool(exportTemplateUrl, exportTemplateDownloadPath);
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@ -140,7 +140,7 @@ function run(platform) {
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core.endGroup();
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// Extract Godot
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core.startGroup(`📦 Extracting Godot to ${installationDir}...`);
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// If the export template folder already exists, remove it before extracting the ZIP file. This will "uninstall" other installations (e.g. on version changes).
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// If the godot installation folder already exists, remove it before extracting the ZIP file. This will "uninstall" other installations (e.g. on version changes).
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if (fs.existsSync(installationDir))
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fs.rmdirSync(installationDir, { recursive: true });
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const godotExtractedPath = yield toolsCache.extractZip(godotDownloadedPath, installationDir);
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@ -213,7 +213,7 @@ function run(platform) {
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// Create symlink to Godot executable
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const godotAlias = path_1.default.join(binDir, 'godot');
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core.startGroup(`🔗 Creating symlinks to executables...`);
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// If an alias already exists, clear it before creating the new alias
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// If an alias already exists, clear the bin folder before creating the new alias
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if (fs.existsSync(binDir)) {
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fs.rmSync(binDir, { recursive: true, force: true });
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fs.mkdirSync(binDir, { recursive: true });
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2
dist/index.js.map
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2
dist/index.js.map
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@ -121,7 +121,7 @@ async function run(platform: Platform): Promise<void> {
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core.startGroup(`📥 Downloading Godot to ${godotDownloadPath}...`)
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// If the ZIP file still exists locally, delete it before downloading
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// If the ZIP file already exists locally, delete it before downloading
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if (fs.existsSync(godotDownloadPath)) fs.rmSync(godotDownloadPath)
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const godotDownloadedPath = await toolsCache.downloadTool(
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@ -135,7 +135,7 @@ async function run(platform: Platform): Promise<void> {
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`📥 Downloading Export Templates to ${exportTemplateDownloadPath}...`
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)
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// If the ZIP file still exists locally, delete it before downloading
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// If the ZIP file already exists locally, delete it before downloading
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if (fs.existsSync(exportTemplateDownloadPath))
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fs.rmSync(exportTemplateDownloadPath)
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@ -149,7 +149,7 @@ async function run(platform: Platform): Promise<void> {
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// Extract Godot
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core.startGroup(`📦 Extracting Godot to ${installationDir}...`)
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// If the export template folder already exists, remove it before extracting the ZIP file. This will "uninstall" other installations (e.g. on version changes).
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// If the godot installation folder already exists, remove it before extracting the ZIP file. This will "uninstall" other installations (e.g. on version changes).
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if (fs.existsSync(installationDir))
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fs.rmdirSync(installationDir, {recursive: true})
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@ -270,7 +270,7 @@ async function run(platform: Platform): Promise<void> {
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const godotAlias = path.join(binDir, 'godot')
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core.startGroup(`🔗 Creating symlinks to executables...`)
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// If an alias already exists, clear it before creating the new alias
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// If an alias already exists, clear the bin folder before creating the new alias
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if (fs.existsSync(binDir)) {
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fs.rmSync(binDir, {recursive: true, force: true})
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fs.mkdirSync(binDir, {recursive: true})
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