setup-godot/README.md

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# Setup Godot
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Setup Godot for use with .NET on macOS, Windows, and Linux CI/CD runners.
- ✅ Godot 4.x
- ✅ C# supported using .NET version of Godot.
- ✅ Installs Godot directly on the CI/CD runner.
- ✅ Caches Godot installation for speedier workflows.
- ✅ Adds environment variables (`GODOT4`, `GODOT`) to the system path.
- ✅ Runs on macOS Github Actions runner.
- ✅ Runs on Windows Github Actions runner.
- ✅ Runs on Ubuntu Github Actions runner.
> **Godot 3.x and below are not supported.**
## Usage
Example workflow:
```yaml
name: 🚥 Status Checks
on: push
jobs:
tests:
name: 👀 Evaluate on ${{ matrix.os }}
runs-on: ${{ matrix.os }}
strategy:
# Don't cancel other OS runners if one fails.
fail-fast: false
matrix:
# Put the operating systems you want to run on here.
os: [ubuntu-latest, macos-latest, windows-latest]
env:
DOTNET_CLI_TELEMETRY_OPTOUT: true
DOTNET_NOLOGO: true
defaults:
run:
# Use bash shells on all platforms.
shell: bash
steps:
- uses: actions/checkout@v3
name: 🧾 Checkout
- uses: actions/setup-dotnet@v3
name: 💽 Setup .NET SDK
with:
# Use the .NET SDK from global.json in the root of the repository.
global-json-file: global.json
- name: 📦 Restore Dependencies
run: dotnet restore
- uses: chickensoft-games/setup-godot@v1
name: 🤖 Setup Godot
with:
# Version must include major, minor, and patch, and be >= 4.0.0
# Pre-release label is optional.
version: 4.0.0-beta16 # also valid: 4.0.0.rc1 or 4.0.0, etc
- name: 🔬 Verify Setup
run: |
dotnet --version
godot --version
- name: 🧑‍🔬 Generate .NET Bindings
run: godot --headless --build-solutions --quit || exit 0
- name: 🦺 Build Projects
run: dotnet build
# Do whatever you want!
```
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