setup-godot/README.md
Joanna May ca46d7ba46
feat: infer godot version from global.json (if specified) (#24)
* feat: infer godot version from global.json (if specified)

* fix: restore run settings
2023-03-30 19:08:11 -05:00

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# 🤖 Setup Godot
[![Chickensoft Badge][chickensoft-badge]][chickensoft-website] [![Discord][discord-badge]][discord] [![Read the docs][read-the-docs-badge]][docs]
Setup Godot for use with (or without) .NET on macOS, Windows, and Linux CI/CD runners.
- ✅ Installs Godot 4.x
- ✅ Installs export templates.
- ✅ C# supported using .NET version of Godot.
- ✅ Versions **without** .NET are also supported.
- ✅ Installs Godot directly on the CI/CD runner.
- ✅ Caches Godot and export template installation for speedier workflows.
- ✅ Adds environment variables (`GODOT4`, `GODOT`) to the system path.
- ✅ Runs on macOS Github Actions runner.
- ✅ Runs on Windows Github Actions runner.
- ✅ Runs on Ubuntu Github Actions runner.
> **Godot 3.x and below are not supported.**
## Usage
Example workflow:
```yaml
name: 🚥 Status Checks
on: push
jobs:
tests:
name: 👀 Evaluate on ${{ matrix.os }}
runs-on: ${{ matrix.os }}
strategy:
# Don't cancel other OS runners if one fails.
fail-fast: false
matrix:
# Put the operating systems you want to run on here.
os: [ubuntu-latest, macos-latest, windows-latest]
env:
DOTNET_CLI_TELEMETRY_OPTOUT: true
DOTNET_NOLOGO: true
defaults:
run:
# Use bash shells on all platforms.
shell: bash
steps:
- uses: actions/checkout@v3
name: 🧾 Checkout
- uses: actions/setup-dotnet@v3
name: 💽 Setup .NET SDK
with:
# Use the .NET SDK from global.json in the root of the repository.
global-json-file: global.json
- name: 📦 Restore Dependencies
run: dotnet restore
- uses: chickensoft-games/setup-godot@v1
name: 🤖 Setup Godot
with:
# Version must include major, minor, and patch, and be >= 4.0.0
# Pre-release label is optional.
version: 4.0.0-beta16 # also valid: 4.0.0.rc1 or 4.0.0, etc
# Use .NET-enabled version of Godot (the default is also true).
use-dotnet: true
- name: 🔬 Verify Setup
run: |
dotnet --version
godot --version
- name: 🧑‍🔬 Generate .NET Bindings
run: godot --headless --build-solutions --quit || exit 0
- name: 🦺 Build Projects
run: dotnet build
# Do whatever you want!
```
## Inputs
See [action.yml][action] for the complete guide to all of the action's inputs.
### Specifying the Godot Version
The Godot version should be specified the same as any [GodotSharp] version string: e.g., `4.0.0-beta1`, `4.0.0-beta.16`, `4.0.0`, etc.
In place of a version, you can specify `global` or `global.json` to use the version of Godot specified by the project's global.json file.
```yaml
- uses: chickensoft-games/setup-godot@v1
name: 🤖 Setup Godot
with:
version: global.json # use Godot version specified by global.json
```
For that to work, your project must have a `global.json` file in the root directory with contents similar to the following.
```json
{
"sdk": {
"version": "6.0.406",
"rollForward": "latestMinor"
},
"msbuild-sdks": {
"Godot.NET.Sdk": "4.0.0"
}
}
```
**Important:** If using a global.json file in your project, do *not* specify the version of the Godot.NET.Sdk in your project's `.csproj` file. Note that Godot tends to add this back to your `.csproj` file every time you save the Godot project, so discard those changes before committing to source control.
```xml
<Project Sdk="Godot.NET.Sdk"> <!-- GOOD -->
<Project Sdk="Godot.NET.Sdk/4.0.0"> <!-- BAD -->
```
[chickensoft-badge]: https://raw.githubusercontent.com/chickensoft-games/chickensoft_site/main/static/img/badges/chickensoft_badge.svg
[chickensoft-website]: https://chickensoft.games
[discord-badge]: https://raw.githubusercontent.com/chickensoft-games/chickensoft_site/main/static/img/badges/discord_badge.svg
[discord]: https://discord.gg/gSjaPgMmYW
[read-the-docs-badge]: https://raw.githubusercontent.com/chickensoft-games/chickensoft_site/main/static/img/badges/read_the_docs_badge.svg
[docs]: https://chickensoft.games/docs
[action]: ./action.yml
[GodotSharp]: https://www.nuget.org/packages/GodotSharp#versions-body-tab